Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

General Patch
Showing 1-6 of 6 entries
Update: 9 Sep, 2024 @ 11:58pm

V0.89.1
fixed not working recharge rate

Update: 8 Sep, 2024 @ 5:06am

V0.89
- fixed issue with modloader getting stuck
- improved flak and cluster against missiles

Update: 7 Sep, 2024 @ 7:52pm

Increased range of Cluster pellets

Update: 7 Sep, 2024 @ 7:20pm

V0.88
- Fixed Module components in turret mounts and modified descriptions
- Adjusted charge rate for turrets, heavy turrets are able to take more power
- Fixed missile damage maps, in turn their top speed was reduced so they can't pass PD as easily
- Increased penetration depth for hard hitting weapons and added max damage function to all weapons
- Further increased energy cost of T3 energy weapons to be on par per damage with other weapons
- Hail cannons now reload in 2s regardless of turret size
- Hotswap now skips 20%+2s of the reload time instead of 100%
- Nano Lattice no longer stacks 4x
- Added some of missing weapons to editor (620mm cannons)

Update: 29 Aug, 2024 @ 5:26pm

V0.85
Tweaks to Vulcan and flak pellets, slightly increased main projectile damage of cluster/flak (still less than vanilla)
Increased storage of small/large Hail Cannon and AM Metalstorm
Considerable increase to crew carried Grey Goo

Update: 28 Aug, 2024 @ 2:44pm

V0.82
Created this item