Rivals of Aether

Rivals of Aether

(WIP) Steve, The Farlander
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Update: 20 Feb @ 8:21pm

v0.72

+ Added text below the crafting menus of Enchanting Table, Chests, and Brewing Stands to help the player know what button does what.
+ Added Armor and Enchanted Books to the random items the Chest can bring out.
= Armor is immediately worn by the player.
= Enchanted Books apply their enchantments to the player's tools and armor, where applicable.
+ Added Lapis Lazuli requirement popups to Enchanting Table menu, when the player lacks the necessary amount.
+ Fixed possible crash with applying status effects to Abyss NPCs.
+ Players with Status Effects now have Minecraft-esque GUI elements on the top right corner.
= This is grey and only shows your player's effects when online.
= This is outlined to the player's colors and shows all player's effects when offline.
= Moving your cursor to the status effects in question lets you see more details about the status effect.
+ Hopefully fixed odd bug where repeatedly applying Speed/Slowness/Jump Boost and similarly coded potions have their effects remain when they end.

Update: 18 Feb @ 7:54pm

v0.71
+ Fixed bug that mages effects of many status effects persist.

Update: 18 Feb @ 4:46pm

v0.70

+ Extended potion effect durations to last at most 30 seconds. They should have more of an impact.

Update: 16 Feb @ 3:26am

v0.69

+ Fixed odd bug with Haste where attacks too fast wouldn't properly apply sound effects or even hitboxes.

Update: 16 Feb @ 3:07am

v0.68

+ Added slimes and silverfish as summonable Brewing Stand-centric mobs.
+ Brewing Stands take longer to brew potions.
+ Brewing Stands now have an additional menu where you can use ingredients harvested from enemies or the terrain to generate potions.
+ Potions now have extended variants on top of amplified variants.
= Extended potions have Level I potion effects, but also offer greatly increased length.
= Amplified potions have Level II potion effects, but do not offer increased length.
+ Haste and Mining Fatigue now actively affect character normals.

Update: 14 Feb @ 6:11pm

v0.67

+ Added level 2 potion effects across the board.

Update: 14 Feb @ 10:53am

v0.66

+ Fixed a crash related to grabs.
+ Haste and Mining fatigue now affect character normals.
+ Fixed armor giving not working.
+ Fixed rune M Not working.
+ Changed Rune H

Update: 26 Dec, 2024 @ 1:46pm

v0.65

+ Fixed typo in code that screwed over lava code.

Update: 26 Dec, 2024 @ 1:41pm

v0.64

+ New effects for Lightning Rod, Fire Charges, and Eye of Enders.
+ Respawn anchors explode only on command when being replaced.
+ Gets stronger the more charges are stored.
- Takes a charge on respawn.
- Does not explode if out of charges.
- Eyes of Ender no longer repeatedly hit.
- Eyes of Ender no longer grab aerial opponents.
- Eyes of Ender ending hitbox nerfed.
+ Eyes of ender now hold grabbed enemies better.
+ Lava/water interaction code has been unified in the shared instance.

Update: 20 Dec, 2024 @ 7:09pm

v0.63

- BETA: Custom moves!
+ Added 25 unique variants of USPECIAL, DSPECIAL, FSTRONG, D-USTRONG, DTILT, and STATION.
= This was previously only avaliable if you had a specific player name for testing purposes, but since all moves are completed, it is now unconditionally avaliable.
= Things are 100% Subject to change. These are very beta, and many things do need to be added. Cosmetic mostly.