Smack Studio

Smack Studio

Marth
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Update: 31 Jan @ 3:02pm

Reverted the dash to how it was before the update, but with more traction for easier positioning.
Aerial Shield Breaker works similarly to how it does in Ultimate, with a much bigger horizontal boost compared to its grounded version.
Side Special's hurtboxes have been updated to better match the visuals. Last hit of red Side Special has more horizontal coverage. The third hit has had its stun adjusted so it can properly combo into the new red Side Special finisher.
Made the tipper more lenient in Dash Attack, Up Strong, and Shield Breaker.
Forward Strong's tipper is stronger, but it has slightly more endlag.
Fixed the Win animation.

Update: 3 Jan @ 3:13pm

Defense increased from 1.45 to 1.5; he's now average instead of slightly below average.
Dash gains momentum, which can now be used to extend jumps (Dash jumping)
Changed hitbox placement for more consistent tippers, and buffed tipper damage and/or knockback in the following moves:
Forward Tilt
Up Tilt
Down Tilt
Forward Strong
Up Strong
Forward Air
Back Air
Down Air
Neutral Special
Side Special

Added reverse Dolphin Slash, which has has high knockback, damage, and scaling, adding a new KO move to his kit.

Added more sound effects for slashes and Shieldbreaker.

Update: 3 Nov, 2024 @ 8:26am

Tipper Up Tilt has increased base knockback.
Forward Air's tipper launches at a steeper angle with slightly more knockback.
Back Air has slightly less endlag.
Neutral Special stuns for a bit longer at 3rd and 4th level of charge. Slightly more end lag for 2nd to 4th level of charge. The horizontal momentum gained increases per charge level instead of being the same all throughout. Tipper is stronger at 4th charge level.
Side Special has been speed up.
Last hit of red neutral Side Special has increased knockback and launches at a steeper angle.
Aerial Side Special stalls in the air on hit.
Swordsman Spike has the same exact amount of endlag as the normal counterattack.
Critical Hit now has cooler visuals (just added a lot of effects). Hitbox is smaller and less lenient. Attack immediately stops at ledge.
Added Win fanfare.

Update: 6 Sep, 2024 @ 9:31am

Jab has slightly less endlag.
Up Throw has way less scaling.
Down Throw has two variants, depending on whether you hold down the Down button or not.
Forward Smash has higher scaling. Sourspot deals 10 damage instead of 7.
Using Side B in the air adds slightly more horizontal momentum and less endlag, however the rest of the hits cannot be used whenever Marth's not grounded. Side B follow ups are generally slightly faster.
Counter has different properties depending on whether it hits a grounded or aerial foe.
Added Swordsman Spike. Letting go of shield will make it so your next successful counter will spike opponents. However, you lose this property if you hit the enemy at any point before the Counter.

Update: 5 Sep, 2024 @ 9:27pm

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