tModLoader

tModLoader

Elden Ring Items
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Update: 28 Sep, 2024 @ 7:49am

Version 0.1.1 has been published to Stable tModLoader v2024.7

1. New accessories added:
* Crimson Seed Talisman (Versions: 0, +1)
* Cerulean Seed Talisman (Versions: 0, +1)
* Crimson and Cerulean Seed Talisman

* Crimson Amber Medallion (Versions: 0, +1, +2, +3)
* Cerulean Amber Medallion (Versions: 0, +1, +2, +3)
* Crimson and Cerulean Amber Medallion

2. Crafting Changes:
* Somber Ancient Dragon Smithing Stone: Reduced the number of Shroomite and Spectre Bars from 15 to 12
* Somber Smithing Stones [9]: Reduced the number of Chlorophyte Bar from 15 to 12

3. Updates for Radan's Great Rune:
* Now increases the maximal amount of health relative to the base amount of health, not "buffed"

4. Fixed errors in Russian localization

Update: 26 Sep, 2024 @ 2:09am

Version 0.1.0 has been published to Stable tModLoader v2024.7

1. Fixed a bug that caused weapon modifiers bonuses to disappear after discharging a weapon

2. Updates for Moonveil:
* Fixed the damage increase that applied to the sword as well. Now only on the projectile
* Embellishment of the tooltip

3. Updates for Blasphemous blade:
* Removed the increase knockback in the charged state

Update: 24 Sep, 2024 @ 12:48pm

Version 0.0.9 has been published to Stable tModLoader v2024.7

1. Updates for Dark Moon Greatsword:
Fixed global issues with charge logic. Charge animation can now be interrupted by selecting another item from the inventory or dropping it from the inventory, and the charge state is now stored in the sword object instead of the player object (As with all other weapons in the mod at the moment)

2. Code optimization

Update: 24 Sep, 2024 @ 3:55am

Version 0.0.8 has been published to Stable tModLoader v2024.7

1. Updates for Dark Moon Greatsword:
* Added charging animation!
* Increased the amount of mana required to charge from 60 to 100
* Increased the number of charged attacks from 8 to 10
* Added tracers to the charged attack projectile
* Charged attack projectile increased by 1.5 times
* Right-click is now handled with AltFunctionUse (right-clicking on the interface will not cause the sword to charge)
* Sword charge is stored in player variables, not in the sword (passing the sword to another player will cause it to become uncharged)
* Fixed the hitbox of the charged attack projectile.

2. Updates for Moonveil
* Fixed typos in the Russian localization
* Charged attack projectile reduced by 1.5 times
* Charged attack projectile hitbox fixed

Update: 18 Sep, 2024 @ 12:20pm

Version 0.0.7 has been published to Stable tModLoader v2024.7

1. Added 3 new weapons: Great Katana, Sword of Night and Flame, Moonveil

2. Added a new consumable item: Black Flame Spell
2.1 Added a new buff: Weapon Inbue: Black Flame
2.2 Added a new debuff: Black Flame

3. Update for Rune Arc:
* Now requires 60 mana to use

4. Update for Blasphemous blade
* Accelerated sword charging by 2.08 times
* Reduced the base damage increase for Somber Smithing Stones [1-5] from 10 to 3 per level.

5. Update for Dark Moon Greatsword.
* Added "Ice Burn" debuff when hitting a target.
* Reduced base damage from 100 to 85
* Increased attack time from 20 to 27
* Reduced the increase in base damage when Somber Smithing Stones from 10 to 8 per level.

6. Update for Rivers of Blood
* Resprite charged attack!
* Removed the "Venom" debuff on the target on impact
* Increased the amount of mana required to charge a katana from 50 to 60
* Reduced the number of invulnerability frames after a charged strike from 12 to 10 (DPS boost)
* Reduced the volume of the charge sound by 25%
* Reduced the sound volume of charged attacks by 15%
* Reduced base damage from 65 to 60
* Reduced the base damage increase for Somber Smithing Stones [1-5] from 8 to 3 per level.
* Reduced the base damage increase for the Somber Smithing Stones [6-10] from 8 to 7 for each level.
* Increased the size of the charged attack by 15%
* Added Hemmorhage: On normal hits, with a 16.6% chance, this mode can be activated,
Under this mode, the katana deals twice as much damage.

7. Updates for Giant Crusher
* Reduced the attack time from 30 to 25

8. Fixed a bug in the crafting of Somber Smithing Stones [7]
New Craft: 12 Titanium Bar / 12 Adamantite Bar
Workstation: Mythril Anvil / Orichalcum Anvil

9. Fixed bug with sticking action on the right mouse button in all weapons!!!
Bug description: you could use the right mouse button action only after discharging the weapon and ONE ADDITIONAL hit.
Now you can immediately use the right mouse button action after discharging the weapon.

10. Clarified some descriptions of items in all localizations

Update: 15 Sep, 2024 @ 5:40am

Version 0.0.6 has been published to Stable tModLoader v2024.7

1. Added a theme for the main menu: Elden Ring Style

Update: 15 Sep, 2024 @ 3:57am

Version 0.0.5 has been published to Stable tModLoader v2024.7

1. Added 2 new weapons: Rivers Of Blood & Dark Moon Greatsword

Update: 12 Sep, 2024 @ 1:21pm

Version 0.0.4 has been published to Stable tModLoader v2024.7

0. Mod icon has been changed

1. Updates for the Giant Crusher:
* Reduced base damage from 110 to 80

2 Updates for Blasphemous Blade:
* Removed the damage increase when charging the sword
* Reduced the amount of health the sword can regenerate when owner launching charged attacks charged from 75-150 to 50-125.
* The sword now does NOT cause damage to the wielder when charged.
* Removed the maximum sword charge (at which the sword stopped taking health from the owner).
* Changed sword charging sound
* Added sword discharging sound

3. Added somber smithing stones, starting from +1 and ending with +10
They can be used to upgrade weapons from the mod.
Grim smithing stones are also craftable.
Their progression is intertwined with game progression (example: you can't create a Somber Ancient Dragon Smithing Stone (+10) until you kill a Plantera).
You can see their crafting on the mod's Steam page.

4. Crafting the Radahn's Great Rune now requires a Hardmode Anvil.

Update: 10 Sep, 2024 @ 9:51am

Version 0.0.3 has been published to Stable tModLoader v2024.7

1. New weapon added: Giant crusher
The weapon is similar in mechanics to the boomerang and possessed hatchet, but with the ability to penetrate multiple targets.
Also goes through walls and blocks!

Drops from Golem with a 100% chance of success

2. Blasphemous blade Update
* Sprite redraw!
* Reduced base damage from 75 to 55
* Reduced the sword's charge damage multiplier from 3 to 1.76
* Reduced the maximum amount of health a sword can regenerate from 200 to 150
* Sword now takes between 10 and 20 of the player's health when charging, instead of the constant 18
* Reduced rarity from Light Purple(6) to Light Red(4) to symbolize that this sword is an early hardmode sword

3. Fixed localization issues

Update: 9 Sep, 2024 @ 6:11am

Version 0.0.2 has been published to Stable tModLoader v2024.7

1. Fixed absence of localization