Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Record Vainglory (Version 2.85) 1.9.20 Update
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Update: 7 Jan @ 4:00pm

Extra Update 3:
There is now a Charge Mechanic! Use certain
projectile moves in order to release additional projectiles depending on
how much Charge you have!

Charge is gained by approaching or getting hit

Update: 6 Jan @ 11:12am

Extra Update 2

Update: 4 Jan @ 2:06pm

Vainglory Extra Update 1:

These are a series of Extra Updates post mordem if
I ever think of anything gameplay wise that may make her slightly
more fun to play as in her current state

There won't be any changes listed in the log, you're just
going to have to find them out yourself!

Similarly, the codex probably won't be updated with these changes
unless it becomes WAAYYY out of date!

Update: 20 Dec, 2024 @ 12:27am

=Okay for real this time I promise=

Sadness: Fixed it

Focus Shift:
No longer requires Air Option

Parry:

Perfect Parrying gains you extra Air

Update: 19 Dec, 2024 @ 8:12pm

=Final Update (Probably!)=

Added D.I Air Nudge to various moves (Mostly Bullet moves)

Focus Shift:
Now has an even SMALLER hitbox

It goes around:
Has an extended hitbox that hits aerial only

Update: 18 Dec, 2024 @ 5:21pm

=Final Mechanic Update=


Air: 50

Drive: Now functions similar to Record Future's AirMode Drive
(Angle is limited in Neutral, Free in Combo)
Dimmed Crescent: Hitbox Adjustment

It goes around:
Has further Distance

Added Custom Sadness

Sprite Edits.

Update: 17 Dec, 2024 @ 10:23am

- Adjusted Hitbox of Dimmed Crescent
- Fixed an oversight where Drive would also occur during Kaleidoscope

Update: 16 Dec, 2024 @ 9:36pm

Vainglory's jump is now a completely normal Jump (Unaffected by Drive)
This is to fix an issue where she could wavedash using shorthop, and cause a framekill

Update: 16 Dec, 2024 @ 3:45pm

no change notes

Update: 16 Dec, 2024 @ 1:46pm

Record Vainglory (Super Balance Patch):




Hurtbox has been normalized:

Damage Adjusted Across the Board:

Hitbox Adjustments Across the Board.

Air is now 40

Air now rapidly recovers whilst grounded instead of getting to max instantly, doesn't recover in aerial unless you use a Spell Card

**Focus Shift:**
Shrinks your HurtBox from frame 3 onwards

**Drive:**
Now Triggers 3 ticks after direction is decided

**Grab**:
Grounded is Iasa 40



**Hell Sleeping:**
Reduced Force Speed of Hell Sleeping to 1.5

Graze Increase reduced to 600 from 800

**And so we arrive: **
No longer Flippable.


**Light Bullet:**
Homing Curve reduced.


Kaleidoscope:

Laser Damage:

100 Base from 150, 60 in combo from 80. Chip Damage reduced. Delay increased.