Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Record Vainglory (Version 2.85) 1.9.20 Update
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Update: 12 Nov, 2024 @ 6:01pm

Record Vainglory 1.9:

**Score:** Now decreases upon getting hit relative to how high your score is.

**Hurtbox Shifts:** For her normal that have hurtbox growth, it now grows 2 frames before her first hitbox comes out.

**Screenloop:** Now has a cooldown of 30 ticks per screenloop.

**Taunt Bullet:** No longer has Hitstun. Damage Reduced to 20 Outside of Combo. Damage is now 1 In Combo. (This is to prevent the opponent from funneling them down the opponents throat in combo anyways even without the hitstun)


**Kaleidorrangement:** Reduced Affect Range.

**Spell Card Changes:**

**Laser/Null Spell Cards:**
Null Fiction has been made the longest cooldown Spell Card of the kit at 200 Ticks of Cooldown. Has a Lifetime of 100 Ticks. But JUST incase. You are also only allowed to have 1 Null Shot out at a time.

**Moon Spellcards:** Moons no longer follow Vainglory. Instead they expand and orbit from the point of activation. Each Hitbox only begins to be active on Tick 5. And each one can only hit the opponent twice.

Now has -1 Plus frames from Plus 1 (This is to avoid a situation in which the opponent is spontaneously -3 in the air for some reason)

Hitstun from them increased to 24 from 15

**Homing Spellcards:** Adjusted the homing bullets in general. (Knockback, Hitstun, Etc.)

**Law of the World:** Spark Null: Does 100 Damage per hit from 200

Update: 5 Nov, 2024 @ 8:08am

Action UI Bugfix to prevent DLC Issue

Update: 2 Nov, 2024 @ 10:30pm

Record Vainglory 1.7

Vainglory:

Float: Can be angled down while in the air.

Adjusted Hitstun for all Normals

Current Light Bullet is now Taunt Bullet

New Light Bullet > Fires additional Bullets based off of Score Counter

Light Homing > No Longer exists

Sparkwave > No longer requires meter

Kaleidoscope: Laser Sets now fire the Hit Cancelable Bullets


Taunt: Can Exchange Score for Meter and Meter for Score

Update: 27 Oct, 2024 @ 11:05am

Record Vainglory 1.6:

**Damage:** Now takes 1.5 Damage instead of 2.5. (This means I will probably need to nerf some other things in the future.)

Some Hitstun Adjustments

Most normals now do 20-ish damge in combo from 10



**I see:**
Does no hitstun outside of combo now. Can no longer be chained into itself from Hitcancel or Whiff

**Light Bullet:** 60 damage now. Scales Combo (I forgot to make it scale before actually sobs)
Some Knockback Adjustments that I'm not gonna go too much into. Just know it's to account for scaling.

**Sub Bullet:** Is now +1 from +2

**Gravity**: to 0.37

**Kaleidoscope:** All projectiles are now functionally Frame 9

**Null Fiction Projectile**: Now locks move for 35 ticks from 50

**Clash Advantage:** Is now +2 from +3.

Update: 11 Oct, 2024 @ 7:01pm

Bugfix: MoonChain explanation now properly shows up when Moon Chain is selected.

Damage Taken Modifier: is now 1.8 from 2.5 (I apologize for the meme now false advertising)

Knockback Modifier: Reduced to 0.8

Hurtbox increased slightly while caught in a combo

** ACT I: Last Swipe:** Plus Frames reduced to 0 from 1

**Light Bullet:** Removed Air Ground Bounce

**Kaleidoscope:** The Homing Projectiles that come from MoonDanmaku no longer have a parry window. But you may hit cancel off of them. (The Color has been changed to reflect this)

**New!: Sparkwave:** Is most definitely not metered Flamewave, no sir-ey.

Update: 5 Oct, 2024 @ 7:05pm

* Record Vainglory 1.3:

* **Sadness Penalty for screen looping is now 12**

* **Damage Modifier** is now **2.5** from **3.6**

* **Hurtbox increases size slightly while she's in hurtstate**

* BOMB Gain is at **700000** and **1400000** Score respectively.

* **Sub Bullet:** Projectile Max Speed changed to **7** from ** 4**. Bullet from Sub Danmaku now has a smaller hitbox

* **Kaleidoscope:** Moon Projectile Damage in Combo increased to **50** from **30**

* **New!** **Kaleidorrangement:** Shifts/Pushes all of Vainglory's projectiles on screen in the direction of the XY plot for the duration of the State.

* Hurtbox states have been added to various attacks that trigger upon the moment the first hitbox appears

* It goes around is no longer block punishable

* Sub Bullet does 22 Hitstun in neutral, 11 in combo

* Kaleidoscope: Laser Damage changed to 150 from 200

* ACT I: Last Swipe: All hits now hit Hurt Aerial

* Hell Sleeping: All hits now hit Hurt Aerial

* It goes around: All hits now hit Hurt Aerial

* Light Bullet: Can now lead into Grounded Strings

* **Homing Danmaku:** Now sends into Hurt Aerial

* **Light Bullet:** D.I and Knockback for Danmaku Pellets have been adjusted. Now Air Ground Bounces

* **Spellcard:** No longer removes opponents Sadness

* **Bonus: Added Acceleration of Hustle Support!**

**Bugfixes:**
The Homing Danmaku XY Plot is no longer fake you are welcome

**Known Issues:**

Sometimes her Chaos Drive will still apply in combo, will look towards making a fail safe soon.

Update: 15 Sep, 2024 @ 5:39pm

# - Bugfixes

- Deleted Unessecary Extra tscn file (I forgor to do it before)
- Screenlooping now no longer applies during intro time

- Properly listed the cost for using Moon Chain

- Added Codex

Update: 14 Sep, 2024 @ 10:55am

## Bugfix

Fixed FrameKills

Update: 13 Sep, 2024 @ 9:00pm

** No codex entry yet! Enjoy :)

Update: 13 Sep, 2024 @ 9:00pm

** No codex entry yet! Enjoy :)