Serious Sam: Siberian Mayhem

Serious Sam: Siberian Mayhem

The Serpent's Sanctuary
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Update: 18 Feb @ 9:46am

v. 1.0.1.4

- boss music changed to Serpent Yards fight theme (phase 1) and Serpent Yards remix by Iudex (phase 2)
- updated Chaac visuals in phase 2
- Chaac lightning attack is now quicker in phase 2 (about twice as quick)
- updated lightning strike particles

Update: 22 Jan @ 2:58am

v. 1.0.1.3

- fixed a bug when boss was getting stuck during the cleave attack on the "Easy" difficulty
- fixed a bug when kamikazes spawned from the kamikaze giant were getting stuck in the rocks

Update: 21 Jan @ 7:13am

v. 1.0.1.2

- fixed a bug when second Khnum on the last wave automatically dies before entering the portal which caused successful objective completion ("auto death" delay increased from 30 to 40 seconds)
- fixed a bug occuring when the last enemy in the wave enters the portal and causes the objective fail but text effects still stay
- all enemies in the "Aliens Must Die!" side quest are now marked as kickers and their movement can't be interrupted by standing in their way
- added additional IsDeleted check in the Chaac's cleave attack function

Update: 18 Jan @ 9:37am

v. 1.0.1.1

- fixed missing chest collision

Update: 18 Jan @ 8:38am

Update: 18 Jan @ 7:56am

v. 1.0.1.0

Additions:
- added hints in "Aliens Must Die!" side objective
- added Russian localization for text effects in "Aliens Must Die!" side objective and final boss fight
- added Russian localization for credits

Fixes:
- fixed waterfall particles disappearing when looking at them at a certain angle
- fixed missing Russian localization for “Dragon Head” item
- removed item drops from the blue biomech in the canyon to avoid floating ammo drop
- added enemy killers in the canyon so enemies don’t get stuck in the water
- added barrier between palm and cliff in the canyon to avoid enemies getting stuck there
- updated navigation mesh
- fluid in the temple extended a little to avoid players getting out of the water for a moment when close to ceiling/walls
- kamikaze giant's linear velocity is set to 0,0,0 each step until it's killed to avoid it sometimes flying out of the map after being spawned
- removed local meshes

Other changes:
- chainsaw fallback group changed from 10 to 1
- chainsaw auto select priority changed from 25 to 4
- removed "backtracking" arrow decals in the temple pool
- sharpshooter secret: kamikazes initial spawn delay increased from 0.25 to 0.5
- sharpshooter secret: player who picks up the pills is now forced to look at the kamikaze spawn direction for 0.25 seconds
- reworked text effects system in "Aliens Must Die!" side objective and boss fight to support localization in single player and multiplayer
- updated loot pot script: group var is now used instead of running async function for each pot
- updated credits

Update: 19 Sep, 2024 @ 2:25am

v. 1.0.0.4

- added some objects to the background areas around the starting area
- fixed incorrect max ammo calculation in loot pots script on "Serious" and "Tourist" difficulties
- minigun bullets and crossbow arrows can now drop from the loot pots
- fixed floating outlined crossbow ammo not dropping instead of the regular one with the looter shooter skill
- fixed some visibility issues when looking at the "PuzzleLedge" sector at certain angles
- stairs in the temple are now marked with "Ignore static decals"

Update: 19 Sep, 2024 @ 12:32am

v. 1.0.0.3

- updated terrain in some places
- fixed grass peering through the floor and other objects in some places
- fixed some fire holders slightly floating or being too buried in the ground
- all fire holders are now marked with "Ignore static decals" so ground decals are not applied to them
- fixed terrain forest and main probes which should fix on-screen damage indicators being overly bright sometimes
- reduced lightning elemental damage from 50 to 30
- updated lightning elemental netricsa message

Update: 16 Sep, 2024 @ 10:37am

v. 1.0.0.2

- fixed localization files

Update: 16 Sep, 2024 @ 9:35am

v. 1.0.0.1

- fixed a small lua error
- fixed toxic water particles on the final arena
- players are now teleported to the second level of the arena when water starts rising in cooperative
- added Russian localization