Counter-Strike 2

Counter-Strike 2

OBSERVATORY [Wingman]
Showing 11-20 of 21 entries
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Update: 26 Nov, 2024 @ 1:21pm

[69 DAYS ON WORKSHOP UPDATE]

- Repaced barricade with wall on CT Spawn
- Updated visually wall on "Back way" from CT Spawn
- Updated overview map radar

Update: 17 Nov, 2024 @ 1:11pm

- Visually updated T spawn and Guard house
- Visually updated Observatory interior
- 3d Skybox: Adjusted fog level

Update: 14 Nov, 2024 @ 2:47pm

- Fixed possibly bomb stuck spot
- Fixed untextured/missing floor concrate texture in-side Observatory caused by New wet-y Train CS2 update

Update: 12 Nov, 2024 @ 1:12pm

- Adjusted skybox size
- Added small decals on CT respawn

Update: 9 Nov, 2024 @ 3:35pm

- Added a "point_devshot_camera" entities

Update: 9 Nov, 2024 @ 2:13pm

- Visually updated few places
- Increased respawns points

Update: 5 Nov, 2024 @ 2:25pm

- Fully art-passed map
- Fixed numerous gaps in geometry
- Added new & updated already existed ambient and soundscapes
- Added support for the following game modes: Deathmatch, Arms Race
- Fixed bug where allows players to go to out-of-boundary area
- Added localized calllouts

Update: 13 Oct, 2024 @ 2:04pm

- updated CT respawn
-- updated height of chain link fence
-- added infographic of sundial
- updated out of boundary area (non playable area)
- added 3D skybox
- partly art-passed T spawn
- reworked parking / werehouse
-- updated guard house
- added new ambients/soundscapes
- fixed wiredo texture glitch on pillar inside observatory caused wrong configuration of "env_combined_light_probe_volume" entity
- added more railngs inside observatory

Update: 3 Oct, 2024 @ 2:45pm

- lowered elevation of ct spawn and props
- added epic sundial
- straight way got replaced by stairs near ct spawn
- smoothed all CLIPS in stairs
- updated overview map radar

Update: 22 Sep, 2024 @ 3:42pm

- added "a community map created by"
- updated radar to show pillar (as cover) in-side observatory