Arma 3
CQB Interactions
Showing 1-10 of 12 entries
< 1  2 >
Update: 30 Jul @ 7:46am

FIXED:
🛠 Fixed a major issue where actions would not appear after units surrendered.
🛠 If you're still experiencing this issue, repair the mod via the launcher to force an update.
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 12 Jul @ 1:11pm

FIXED:
🛠 Bug fixes

Update: 9 Jul @ 2:33am

FIXED:
🛠 Fixed an animation loop bug that caused surrendering units to "freeze" if they were shot or killed mid-surrender.
🛠 Improved multiplayer compatibility — RemoteExec adjustments made to better support Join-In-Progress (JiP) players, etc.
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 4 Jul @ 4:24am

ADDED:
+ AI units in the player’s squad are now excluded from the morale system (Dynamically); they will no longer react to morale triggers inflicted by enemy AI.
+ Units that surrender (hands up) will now immediately switch to captive mode (ARMA 3's "setCaptive") to prevent player AI squadmates from shooting them unintentionally.
FIXED:
🛠 N/A
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 27 May @ 6:29am

FIXED:
🛠 Fixed the follow/stop follow bug — captives now return to their original side after being released, preventing permanent group/side changes.
UPDATED:
⭮ N/A
ADDED:
+ Full ACE3 compatibility — system now uses ACE functions and captive states wherever possible.
+ If ACE captive scripts/states are used in missions/mods, CQB Interactions will automatically apply proper animations for seamless integration.
^ HUGE thank you to kolmipilot for creating the compatibility
+ Added a new CBA_A3 addon settings to disable weapon removal upon surrendering or arresting a suspect
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 3 Mar @ 7:52am

FIXED:
🛠 Improved Unconcious Behaviour
🛠 Better Condition checks that should prevent self-depleting or squad members of same side losing morale in VERY rare cases
UPDATED:
⭮ N/A
ADDED:
+ N/A
DELETED:
- N/A

Update: 1 Feb @ 10:31am

FIXED:
🛠 Fixed Civlians Not listening to 'Shouting orders' with the keybind
UPDATED:
⭮ Changed Font to 'PuristaSemiBold' To match the base-game action menu better
ADDED:
+ Added Vehicles actions to move captives IN and OUT of vehicles
+ Added an CBA_A3 addon option to disable 'Detain Body' actions
DELETED:
- N/A

Update: 22 Oct, 2024 @ 7:54am

Changelog:
ADDED
- Added CBA3 addon option to set your own shouting distance
BUG FIXES
- Fixed minor bugs
- Fixed Action not showing up
- Fixed duplicate actions on MP/dedicated servers

Update: 26 Sep, 2024 @ 3:37am

Changelog:
ADDED
Added CBA3 addon options for removing unwanted scroll/space actions
Added Signed .BiKey to the mod folder
Added a new interaction to 'Move Captive' similar to How ACE3 does it.
Added Zeus modules to Detain units, Free captives, Deplete Morale and disable the system on a unit.

CHANGED
Made the Shouting distance from 15 to 50 Meters (we still check for Line of Sight!).

BUG FIXES
Fixed minor bugs
Fixed some Typos

Update: 23 Sep, 2024 @ 9:28am

- Release.