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🛠 If you're still experiencing this issue, repair the mod via the launcher to force an update.
There is also working interactive radio system, trading, build or ID check system... But the core I used is your mod and cigs immersion mod.
I am happy especially about the radio system - you have to tune in for mortar or helicopter freq. to either call for support, or call for pickup {deploy green smoke for LZ}. Its a fun project for last 2 months, hopefully demo will lunch soon with trailer.
what are you building/adding?
About that animaions if they would use "pointing finger" and "go prone" gestures from ACE this would even fit the case - thouse two are left hand animations and the weapon stays at target but since thouse limitations i think it migh be hard to pull off.
And diffrent question is it possible to program that surrederred units to get prone when shoots are close to them or gave us additional comand to order them to go prone (but i dont know if there is animation and pose for zipping/zipped lying enemies)? I am asking becouse sometimes other AIs use them as cover or they just stand and block line of sight.
Isee, yes it does pick from a few random one.There are some limitations to using the gesture system yeah but it works fine for arma.
I can confirm what Earth Spirit said I had one game when both sefl interaction/inteaction acton stopped working. I restarted the game and it fixed it self now i can't reproduce this bug i played already ~20games and i couldn't find this bug again and i really tired.
And one more question from me about the order to drop the weapon: as I understand the animation is random? Sometimes it looks stupid i use the dominant hand to order to drop the weapon so I'am aiming at the enemy and at the same time I am gesticulating using the trigger hand (nothing special just immersion breaking thing).
Thank you for making this. I see constant improvment, thank you for your work ! :D
Would be very nice for some scenarios
@KyanPepper Maybe a module ye.