Halo: The Master Chief Collection

Halo: The Master Chief Collection

Island Hop
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Update: 21 Oct, 2024 @ 9:07pm

- added a new variant of the Leech .gbxmodel file for multiplayer so that it properly supports players / cyborg.biped's. Digsite version didn't have camera markers, so those were added.
- turns out previous versions of the map didn't use the proper cyborg body.meter and cyborg shield.meter ui/hud mcc files; they should be correct now and support stencils. You think you have a proper port but so many things slip by.

Update: 20 Oct, 2024 @ 9:23pm

The Leech Update
- Finally added a multiplayer variant of the Digsite Covenant boarding craft to the map! I actually put thought and effort into this; placed 2 on the map, 1 for each team.
- The Leech is the only vehicle on the map "vulnerable" to non-explosives, it doesn't have a gun, and only 2 seats in the vehicle let you use weapons.
- Updated the Fiesta Needler, it now uses H1 Spirit MP Needler tags from the CMT Silent Cartographer: Evolved team.
- Added text strings referring to "passenger" seats for the Leech and Transport Ship to emphasize that you can not use weapons in them

- new bug (fixed in later versions):
The Leech model passenger seats were not designed for anything other than a few covenant bipeds, so players / cyborg.biped's kind of hovered in mid-air over the seats.

Update: 13 Oct, 2024 @ 6:22pm

- Reverted the model for slot 3's Fiesta Needler to be the same as the Multiplayer Needler (unfortunately, the Digsite model I used would cause crashes in multiplayer with skins)
- Last update deleted MCC images, they should be back now

Update: 13 Oct, 2024 @ 5:19pm

- Readded a cut Wraith variant Tiamat worked on back to the map (cut it when I added the Doozy, this Wraith is still unfinished/unused so it's only for historic/preservation purposes, sorry for file bloat)
- Moved the Needle Rifle to weapon slot 16, this will let it spawn on the map for more weapon sets
- Moved Speargun to weapon slot 17
- put in a bonus Needler in weapon slot 3 exclusive for Fiesta (similar to stock MCC maps); changed the projectile to be the same projectile as the "mp_needler" projectile so its gameplay is exactly the same as the normal multiplayer Needler, it also uses a different weapon hud and 3rd person model (hud wasn't designed for the current ammo count, so it will need work)
- Speargun is the Starting Weapon Map Default and Needle Rifle is the Secondary Map Default (another switch, but this should reduce "fatal errors")

big game crashing bug (fixed in later versions):
Improper use of the 3rd person Digsite Needler model with the retail MCC needler.weapon caused crashes

Update: 8 Oct, 2024 @ 7:59pm

- created new hud_icon_messages.unicode_string_list & hud_item_messages.unicode_string_list; messages about the Doozy and Speargun will appear now. Also no more custom edition files, the map is a full MCC port now.
- Updated vehicles (& Speargun) due to the above change, as a bonus, the Boathogs are no longer referred to as Warthogs.

Update: 8 Oct, 2024 @ 12:50pm

- Completely reported everything with the exception of 2 unicode_string_list files( hud_icon_messages.unicode_string_list & hud_item_messages.unicode_string_list ); now I know I didn't forget anything and I made sure to use proper MCC tags!
- A few adjustments to the Needle Rifle hud, and changed a few metagame parameters (vehicles are not Brutes).

Update: 2 Oct, 2024 @ 4:05pm

- Finally fixed the Needle Rifle hud interface file, now players can finally see how much ammo their magazine currently has!
- Last update deleted the MCC images, the images are back now

Update: 2 Oct, 2024 @ 3:58pm

Update: 2 Oct, 2024 @ 2:37pm

- Fixed an old legacy map bug where 2 of the Underwater Shade Turrets wouldn't spawn; turns out Tiamat accidentally assigned all of them to one team. Correctly assigned turrets to correct teams (and fixed other inconsistencies they had) and as a result all the Shade turrets will spawn on the map by default like they should have.
- Changed a bunch of UI/hud, weapon, and vehicle files to match MCC. Unfortunately, despite all my testing and changes I still couldn't make the UI of the Needle Rifle show the correct magazine info despite it being the main goal. I will still need to make a lot of UI and hud tags changes in the future.

Update: 30 Sep, 2024 @ 8:44pm

- Sloppily added the Splash Site vehicle Doozy (I'm not very good at using Sapien with a mouse, includes 8 spawns, 4 for each team)
- Changed Custom Starting Equipment to spawn with Frag Grenades (was required to allow more MCC Custom Game options; you can turn them off in Item Options)
- Custom Starting Equipment Map Default weapons were switched; since the Needle Rifle has an MCC loading screen icon I made it the primary weapon, Speargun is the Map Default Secondary now
- Made some changes to mp_cyborg.biped and regular cyborg folder to ensure compatibility with Splash Site Doozy and future tags