Rivals of Aether

Rivals of Aether

Amy Rose
Showing 1-10 of 13 entries
< 1  2 >
Update: 26 May @ 8:37pm

v1.9
Hopefully actually fixed things

Update: 26 May @ 8:10pm

v1.9
Fixes / Other Changes
+ Fixed players who were invincible getting affected by the tornado's pull
+ Fixed an infinite tornado bug (she felt too silly)

Update: 26 May @ 4:48pm

v1.8 (Still, Don had a bit of a skill issue)

Update: 26 May @ 4:48pm

v1.8 (but accidentally a re-upload oops!)

Update: 26 May @ 4:47pm

v1.8
Buffs
+ Amy has slightly less gravity during FSpecial's dash
+ Rings now have a longer grace period before they can be reflected (Means less of a chance for them to be used against her)
+ Rings/Tornado can now be deflected by Amy herself using UStrong! (She can deflect the rings faster than opponents!)
+ Amy's Tornado has a small pull that can affect players and projectiles!
+ Added Plushie taunt, press Special during other taunts to activate it!
+ NAir's held drift multiplier reduced 1.8 > 1.3
+ Airdash now has some frames of invincibility to all attacks before returning to only projectile immune
+ Airdash now allows for more than just attack cancels

Fixes / Other Changes
+ Amy has 7 new runes!
+ Optimized tons of stuff to hopefully help with load times and file size!
+ Anti-cheapie is now opt-in (hold Attack to activate it!), and should react to less characters
+ Added 18 new miiverse posts
+ Improved stage detection code, and added some other stages to the lists
+ Added 2 new Weegeefied sprites
+ Fixed up a bug with character detection code, properly making Metal/Mecha/Exe Sonic's not count as real Sonics
+ In addition, Exe Sonics now function like Shadow and Silver and will make Amy emit a ? heart as opposed to a proper heart
+ Hopefully made hearts not spawn when dead after being launched by Amy
+ Cleaned up the code for Amy's Super form to make it cleaner along with giving super forms to specific alts, tho currently unused! If a mod dev wants to force super recoloring they just need to set Amy's `force_super_form` variable to true
+ Added additional frames to some of her curled up frames (airdash/roll). Credit to SkyCrafter1234 for making the frame!
+ Fixed NAir bounce so it works with projectiles (as long as they're bounceable)
+ Made Amy still bob up and down even when taunting while in respawn
+ Cleaned up a few things code-wise
+ Changed how victory quotes work a bit for cleaner code along with making it so Amy will not insult a teammate!
+ Amy can cancel her taunt with any input
+ Improved the CPU further by giving it much more custom behavior
+ Added an indicator for when Amy has strong soft armor
+ Added ledge snapping to FSpecial and Airdash!
+ Fixed a buggy issue with her hurts that could sometimes happen causing her to use ground hurt when airborne!
+ Rebalanced rune K slightly

Update: 8 Dec, 2024 @ 7:01pm

v1.7
Nerfs
- Added bonus damage windows to certain strong moves if Amy misses (DSpecial, FStrong, UStrong, and DStrong), making them more risky to use
- Added some custom whifflag to certain moves (FAir, DAir)
- Lowered initial dash speed (8.25->8)
- Increased DAir startup (f16->19) and landing lag (9->12)

Update: 19 Nov, 2024 @ 8:04pm

v1.6
Nerfs
- DAttack spike is a bit weaker, and the jumping hitbox is less active
- USpecial speed and acceleration when going backwards is lower, making it harder to back off far off-stage when recovering
- FSpecial can't be fast-falled anymore

Fixes / Other Changes
+ Fixed balloons respawn jank with the kanon
+ Lowered the ring cap on hit 8 > 5 to help with some lag
+ Added a silly new yay to the adventure voice
+ Fixed rings sometimes destroying projectiles
+ Fixed NSpecial tornado not working properly with Villager Pocket
+ Fixed NSpecial tornado wall bounce jank (for some reason wall type 2 worked now, idk)
+ Streamlined the character identification code for easier implementation
+ Made Amy check for "Robotnik" when checking for Eggman
+ Added screen/star ko buddy support
+ Optimized some sfx

Update: 20 Oct, 2024 @ 8:44pm

v1.5
Buffs
+ Made DTilt have less wait time before canceling when airborne upon hitting
Nerfs
- Made DTilt have more wait time before you can cancel when airborne
- Made Amy take more damage against hitboxes marked with "KhraosisHitbox"
Fixes / Other Changes
+ Fixed DAttack sometimes not having parry stun, and fixed UTilt being holdable on parry
+ Fixed checking for Twinkle Park's Sonic not accounting for him being absent properly
+ Fixed Pink Typhoon causing error sounds when reflected
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles and more
+ Added Unlocked Potential Buddy support along with an extra one for holding taunt!

Update: 30 Sep, 2024 @ 1:05pm

v1.4
Buffs
+ Projectiles have to do 4% and at least some knockback to destroy the NSpecial typhoon
Fixes / Other Changes
+ Optimized rings and some other code a bit, should hopefully run better
+ Improved Amy's AI at least a little bit
+ When playing with voice off, Amy will just pick a random yay for her taunt (it feels too weird with nothing)
+ Fixed Villager icons being set incorrectly on alts
+ Fixed some incorrect recoloring
+ Made Amy ignore "exe" when checking for Sonic's name

Update: 28 Sep, 2024 @ 7:22pm

v1.3
Buffs
+ Holding down during DAttack now allows you to pass through platforms, and you can walljump out of the jump
+ Increased jump height (11->11.2)
Nerfs
- FStrong has a bit more startup (f18->f21) and endlag (18->20)
- UStrong has a bit more startup (f17->f19) and endlag (17->18)
- NAir has a bit more startup (f6->f8)
- FAir has a bit more endlag (12->14)
- UAir has a bit more endlag (12->14)
Fixes / Other Changes
+ Fixed beam clash not working (still janky, but oh well)
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)
+ Fixed DAttack not canceling when landing