Medieval Engineers

Medieval Engineers

Planet Earth
Showing 1-3 of 3 entries
Update: 14 Nov, 2024 @ 6:50am

Ore Update

- Added ores: Large Gold, Silver, Tin, Copper and Iron ore patches are added using real earth mineral source maps. Additionally small Iron, Copper and Tin ore patches are added using noise generator to everywhere for gameplay purposes.
- Modified water texture color (feedback would be helpful).
- Increased oyster and seaweed (on beaches) density.
- Reduced area highlight height, which is shown when building, by 66%.
- Added a new grid block count levels with new icon, making the total of 6.
-- Very Small Grid: 10 blocks
-- Small Grid: 60 blocks
-- Medium Grid: 300 blocks
-- Large Grid: 1200 blocks
-- Very Large Grid: 3600 blocks
-- Huge Grid: 7200 blocks

Update: 26 Oct, 2024 @ 5:02pm

Roads Update 2

- Added roads all over the planet
- Added more edible plants to Jungle-Desert Transition biomes (Egypt)

Update: 28 Sep, 2024 @ 11:22am

Roads Update 1

- Open waters are now at least 26 m deep, previously it was 5 m.
- Lowest lands are now 4 m high above water, previously it was 2 m.
- Hill parameter is reduced by 20%
- Removed unnecessary definitions, so mod load order does not conflict with water core
- Added 2 new grid block count levels with new icons.
-- SmallGrid: 30 blocks
-- MediumGrid: 150 blocks
-- LargeGrid: 600 blocks
-- VeryLargeGrid: 2000 blocks
-- HugeGrid: 6000 blocks
- Added clay on transition biomes which was used in Egypt, Mesopotamia..etc.
- Clay is now slightly closer to surface on some biomes to prevent being completely underwater on low lands.
- Added roads to Europe, Middle East and North Africa.
- Added names to physical water features such as oceans, seas, lakes, gulfs, bays, fjords, bays, straits, channels..etc