Rivals of Aether

Rivals of Aether

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Update: 14 Feb @ 2:06am

v1.2

General:
- Blade sound design incorporated into slashing attacks
- 2nd double jump speed reduced 9 -> 7
- Wall jump hsp reduced 7 -> 6
- Wall jump vsp reduced 11 -> 8
- Waveland adj reduced 1.4 -> 1.3
- Partial immune to mixels

Uair:
- Base kb increased 8 -> 9
- Width decreased slightly

Bair:
- Sweetspot angle changed 140 -> 135
- Sweetspot kbs increased .8 -> .9
- Sweetspot moved inwards and shrunk vertically slightly

Dair:
- Spike hitstun mult reduced .6 -> .5
- Spike damage reduced 5 -> 4

Fstrong:
- Angle changed 40 -> 45
- Kbs increased .95 -> 1.05

Dstrong:
- Hitpause scaling increased .6 -> .9

Nspecial:
- Aerial vsp is now applied a single time (type 1 -> type 2)
- Aerial end lag increased 14 -> 18

Fspecial:
- The opponent can now auto break out of the move after a certain amount of time
– Base amount is 20 frames and scales with %

Uspecial:
- Kbs removed .1 -> 0

Update: 11 Nov, 2024 @ 7:54pm

v1.1

General:
- Victory theme added
- Portrait water mark removed
-- Watermark left on alt varient in the files
- Respawn plat changed
- Runic Connoisseur alt added
- Dash speed decreased 7 -> 6.5
- Initial dash speed decreased 6.5 -> 5.75
- Extra hitpause added to tippers to allow for stun durations to be consistent regardless of current tipper stun

Jab:
- Damage reduced 5/5/7 -> 4/4/6

Ftilt:
- Hsp added to improve effective range 0 -> 7

Utilt:
- Animation swapped with ustrong
- Rebalanced accordingly

Dattack:
- Hurtbox removed from wings
- End lag increased 12 -> 17

Fstrong:
- Start up frames adjusted to delay charge release time 5 -> 7
- End lag increased 22 - 23
- Hurtbox added to the smear frames

Ustrong:
- Animation swapped with utilt
- Rebalanced accordingly (kb changed 9/1 -> 7/1.1)
- Hurtbox added to smear frames

Nair:
- Front multi hit angle changed to improve reliability 130 -> 125
- Multi hit hitbox priority reversed to hopefully improve reliability

Fair:
- Angle changed 125 -> 55
- Kbs increased .3 -> .4
- Whiff end lag increased 18 -> 22
- Hit end lag increased 14 -> 15

Dair:
- Is now uspec cancelable

Fspecial:
- On hit end lag decreased 30 -> 26
- Ledge slip added to the dash
- Potentially fixed issue with fspecial continuing without a grabbed opponent
- Hurtbox removed from wings
- Vfx added while dragging someone

Uspecial:
- Base kb reduced 7 -> 6

Dspecial:
- Tipper hitstun mult reduced 1 -> .5
- Fast fall buffer lockout added

Taunts:
- Sfx added

Update: 29 Sep, 2024 @ 3:15pm

v1.1
= Fixed an oversight on FSpecial code (shoutouts to dakurai for this)
= New preview and victory bg by Jonah!

Update: 29 Sep, 2024 @ 4:22am

v1.0