The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

MKDD - Yoshi Circuit
Showing 1-6 of 6 entries
Update: 19 Oct, 2024 @ 8:04am

Version v0,3
- increased coin hitbox
- removed coins that were hard to get
- added a respawn collider below the whole track

Update: 19 Oct, 2024 @ 7:09am

Version v0,2
- increased healing pad width
- healing pad is now low again
- added coins throughout the track

Update: 3 Oct, 2024 @ 6:05pm

Version v0,1
- healing pad is now medium (instead of low)
- animated the skybox
- increased post processing saturation
- added a piranha plants
- added animated helicopter
- added respawn colliders
- removed the sand cut
- improved AI navigation path
- added AI navigation path for the tunnel cut
- added AI jump triggers
- added boost ground vfx
- added thumbnail and screenshots

Update: 2 Oct, 2024 @ 12:55pm

Version v0,03
- improved first checkpoint position
- made leaves shadow more transparent
- added wall collider to ad panels
- removed ramp appearing on lap 3
- added a strong offroad cut with invincible piranha plants that switch to passive state on lap 3
- added piranha plants to the last turn
- removed the heal box that was among a group of item boxes
- heal boxes now can't overheal + increased continuous effect from 2s to 3s
- added a low healing pad in the u-turn (where the tunnel shortcut ends)
- added a ramp on the straight road before last turn
- added original ost

Update: 29 Sep, 2024 @ 6:14pm

Version v0,02
- removed second rox of heal boxes
- placed one heal box among an item boxes group
- improved AI navigation path
- added skybox
- added needed reverse normals
- added pads to second shortcut to make it the fastest path
- added some ramps
- added a ramp appearing lap 3 and more
- added some WallColliders
- added checkpoints
- added a blocker to second shortcut that disappears lap 2 and more
- added a new surface to cut through tunnel window

Update: 29 Sep, 2024 @ 3:05pm

Version v0,01
- initial export