Arma 3
A3RO - Arma 3 Realism Overhaul
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Update: 13 Jun @ 8:40am

Version 1.1 - Hotfix #1

+ Added
# Changed
* Bugfix
- Removed

[ General ]

Please report Bugs in the pinned 'Bug Reports' Section.
Keep in mind large Modpacks can cause incompatibilities outside of my control.
This update does not affect Loadouts.
This update does not affect Missions.

# Rebuilt Loadorder for all Packages
I was planning to do this next update but it appears my sloppiness caught up with me...

[ A3RO_Vanilla ]

# Moved AKM (Weathered) from A3RO_CDLC_WS to A3RO_Vanilla
Adjusted so that Rusty Magazines are automatically replaced when Western Sahara is loaded.

*Fixed missing EOL Characters in Configuration Files.

[ A3RO_CDLC_WS ]

A3RO_CDLC_WS\ACE\

*Fixed Loadorder Issue with A3RO Western Sahara ACEAX Compatibility that would cause the game to crash if the Western Sahara CDLC or its Compat Files were not loaded.

Update: 11 Jun @ 7:38am

Version 1.1 - Codename "Why Does It Need One?"

+ Added
# Changed
* Bugfix
- Removed

[ General ]

Please report Bugs in the pinned 'Bug Reports' Section.
Keep in mind large Modpacks can cause incompatibilities outside of my control.
This update might break Loadouts.
This update should not break Missions.

# Changed Various Classnames to achieve a more uniform Naming Structure
# Parts of Code have been shifted between configs for future proofing
* Fixed Typos in a handfull of Magazine, Weapon and Item Descriptions
* Fixed missing Descriptions for some Magazines, Weapons and Items.
* Fixed broken Descriptions due to the character '&'


[ A3RO_Vanilla ]

CfgAmmo

+ Added Tracer Overhaul
Every Single Small-Arms Ammo Class has had its Tracer Start and End Times, Tracer Scale and overall Projectile Lifetime adjusted
Small Arms fire is now a persistent danger within visual Range (e.g.: Rifle Rounds are simulated longer to ensure suppressive Fire actually hits the ground from afar)
Projectile tracking stops if the Bullet/Warhead has not impacted after 6.5 - 16 seconds depending on Calibre

+ Added UGL Grenade Overhaul. There are now:
40mmCL Rifle Grenades for use in Russian Grenade Launchers (VOG25M, VG40TB, VUS25...)
35mmCL Rifle Grenades for use in Chinese Grenade Launchers (DFS-10, DFS10A, DFJ10)
New 40x46mm LV NATO Rifle Grenades (HEDP, HEAB, Buckshot...)
Custom 40x46mm LV Grenades made for the 3GL Launcher
The correct Calibre Grenades for the XM307
All UGL Grenades have had their Stats adjusted to improve lethality.
This also comes with all-new Explosion and Smoke Effects

+ Added Config for previously unaltered Ammo Classes
All Ammo Configs used by Vanilla Small-Arms are now covered. This includes Warheads for Handheld Launchers.

+ Added new Ammo Classes for Large Calibre Weapons
A distinction between 12.7x108 MG and Sniper Ammo has been made

# Adjusted Config for multiple, already altered Ammo Classes

CfgMagazines

+ Added Magazine Overhaul
All existing Magazines have had their Name, Description, Mass and Muzzle Velocity adjusted where not already done so previously
Machine Gun Belts are heavy, who knew?

+ Added 430 Magazine Icons to cover every single Magazine and its available Ammo and Tracer Types

+ Added New Icons for further Items made available by A3RO

# Multiple weapons have received unique Magazine classes and Magazine Wells
This was done to account for their real Magazine Well Shapes, only allowing specific Magazines
For example, MP-443 Grach and P99 Magazines are no longer interchangeable

# Changed the Ammo Count of various Vanilla Magazines
Large ACR Magazines 100 > 60
Small Mk14 Magazines 10 > 5
KH-2002 Magazines 30 > 20
With the Reaction Forces Compat all Stanag Magazines will become usable in the KH-2002 Series

- Removed Tracer Magazines from Weapons where no Info on their existence could be verified

- Removed various unused Vanilla Magazines from Arsenal

CfgVehicles

+ Added Backpack Overhaul
Adjusted Mass and Load Capacity of all Load Bearing Backpacks aswell as the mass of Statics Backpacks
Load Capacity was increased by 3x on average to ensure Backpacks are able to pack heavy MG Belts.
I trust that the weight penalty itself balances this out.
A further adjustment of the remaining Backpacks, aswell as more realistc Load Capacity Stats will follow
This was more of an adjustment out of neccessity as not to break Loadouts and Units with 'smaller' backpacks

# Adjusted all classes affected by A3RO changes to function as intended
Machine Gunners are equipped with Tracer Every 4 Belts
Submachine Guns , Sporting Rifles and Marksman Rifles use no Tracers
All other Rifles use Reload Tracer Magazines
Ammo Bearers, Assistants and any Magazines inside Backpacks are also adjusted

# Improved Optics Behaviour on HMG and GMG Turrets

# Changed various Weapon, Attachment and Binoculars Names
This is also reflected in CfgWeapons

CfgWeapons

+ Added Thermal Noise Behaviour to all Optics, Binoculars and Infantry Weapons that use Thermals

+ Added Electronic Zoom Behaviour to all Binoculars where applicable

+ Added CBA 2D Scope Behaviour for the SRS (1.75 MOA)

# Adjusted all Binocular Optic Behaviours to be as close to their real life counterpart as possible
This also includes Name, Mass and Description

# Adjusted weights of a plethora of Weapons once more to be more accurate to real life

# Changed Rate of Fire Config from Absolute Values to Fractions

# Adjusted all UGL Grenade Launchers to use the correct Calibre of Ammo

# Streamlined maxZeroing across the entire Game.
The longer the effective Range of a Weapon, the higher its possible Zeroing

# Adjusted Launcher Lock-On Ranges

* Fixed missing maxZeroing Configuration of some Weapon Classes


[ A3RO_ACEAX ]

+ Added Grey, Cadet Grey and Blued Camouflague Options and applied them to the required Items

# Changed Sorting of Laser Designators into JIM Compact / Mark VIIE

# Changed Weapon Names in line with [A3RO_Vanilla]

# Improved Loadorder

* Fixed missed Sorting of Compact NVG (Black)


[ A3RO_ACE]

# Improved Loadorder

A3RO_ACE\ACE_Tracers

+ Added Compatibility with ACE_Tracers for [A3RO_Vanilla] and [A3RO_CDLC]
All Ammo Configs added by A3RO now support ACE_Tracers
All existing ACE Tracer Ammo Classes have had their tracerScale adjusted accordingly
- Removed duplicate Tracer Magazines created by ACE_Tracers from Weapons and Magazine Wells

A3RO_ACE\Edits

CfgAmmo

+ Added ACE Ammo Config to Ammo Classes introduced with A3RO 1.1
Bullets and UGL Grenades

# Improved ACE Ammo Config for:
Most Vanilla, ACE, and A3RO Small-Arms Classes
All existing and new UGL Grenades (Flares, Pike, HUNTIR...)
All Handheld Launcher Ammo Classes (Dragon, Metis-M1, MAAWS...)

CfgMagazines / CfgMagazineWells

+ Added new Magazines with ACE_Ammo to all Weapons that can use them
Certain Texture Variants have been excluded to avoid cluttering the Arsenal

+ Added new Magazines to their respective Magazine Wells for CBA_A3 Intercompatibility

# Improved ACE Magazine Config for All A3RO Magazines using ACE Ammo
Config Values have been adjusted in line with the Magazine Overhaul (mass, initSpeed, Description...)

# Improved ACE [CSW] Magazines for Small-Arms accordingly

# Improved ACE Launcher Magazines for Handheld Launchers accordingly

- Hiding Obsolete ACE Magazines from Arsenal

CfgVehicles

# Improved Deployed M47 Dragon Behaviour to be in line with the M47 Dragon II Variant. Also adjusted SU-36/P Daysight.

# Changed Weight and Load Capacity of ACE Backpacks in line with Backpack Overhaul (Gunbag, Parachute, Ladder)

# Changed Names of ACE Binoculars

- Removed ACE PIP Optic variants as ACE seems to have removed this functionality

CfgWeapons

# Improved Barrel Length and Twist Rate Config for multiple Weapons

# Improved Overpressure Behaviour for all Launchers using Real Stats where available

# Improved ACE Items:
Adjusted Mass, Name, Description, Icon and Weapon Behaviour in line with [A3RO_Vanilla] for ACE 'Weapons' (Dragon, ML300L, VMM3...)
Adjusted Mass, Name, Description, Icon and Optic Behaviour for ACE Binoculars
Adjusted Mass, Name, Description and Icon for [CSW] 'Launcher' Items (Weapons and their Tripods)

# Changed Rate of Fire Config from Absolute Values to Fractions

# Changed ACE Laser Pointer Mode Switching Behaviour

- Removed ACE PIP Optic variants as ACE seems to have removed this functionality


[ A3RO_CDLC_WS ]

A3RO_CDLC_WS\

+ Added Compatibilty with the Western Sahara CDLC for [A3RO_Vanilla] and [A3RO_ACE]
This means all Improvements, Adjustments and Fixes currently applying

Update: 2 Oct, 2024 @ 8:59am

Version 1.0 - Codename "Popcorn"

Full Release of A3RO - Arma 3 Realism Overhaul.

#### A3RO_Vanilla ####

--- ADDED ---

+ New Weapons
"Bad News" LVOA® 16'' .300 WM
AK-12, AK-12 GP-25, AK-12K
AK-19, AK-19 GP-25
AK-308
AKSU-K
CPW 4.6x30, CPW 5.7x28, CPW 9x19
GM6 Lynx 12.7x99
KBU-97A
M1A ACLS
M200 Intervention® .375
M249S® PARA
MP5K-PDW
MR223 11'', MR223 14.5''
QBZ-97 FTU™, QBZ-97 FTU™ QLG-10A, QJB-97 FTU™ LSW
RFB
RPK-16
Scoprion EVO 3 S1
SIG-556 DMR 21''
SP5K-PDW
T97NSR-A
TR3 5.56x45, TR3 5.45x45, TR3 7.62x39
Vector SMG Gen I 9x19
WASR-10, WASR-2, WASR-3
XRG-20 Mk. II

+ New Calibres
.223 Remington
.300 Winchester Magnum
.308 Winchester
.357 Magnum
.375 Cheyenne Tactical
.380 Auto
.40 S&W
.410 Bore Slug, Buck, and Shot.
.45 Colt
10mm Auto
20mm Railgun Slug
4.6x30mm
9x18mm Makarov
9x19mm Parabellum
12.7x99mm NATO

+ IR-DIM Ammo for all Vanilla Calibres used by Infantry

+ New Attachments (Retrieved from Gamefiles)
DCL120 (3 MOA)
SRS (1.75 MOA)
SIMCOM Adapter
Flash Suppressors KX3 and KX5
Osprey 45
Navy-SD
Weapons which can mount one but for which there is no dedicated Suppressor model have received Suppressors using existing models.

+ New Magazines
7.62x39mm 75Rnd Green Drums (Retrieved from Gamefiles)
5.56x45mm NATO PMAGs (Retrieved from Gamefiles)
5.56x45mm AK-19 Magazines

+ A few hundred new Tracer Variants for Magazine, Drum Mag, Belt and Pouches
Every Infantry Weapon now has Tracerless and, depending on Ammocount, different sorts of Tracer Magazines available. A Full Rework is in the plans.

+ 60 new Textures
56 new Weapon Textures to reflect available firemodes where required.
AK-19 5.56 Magazine Texture and Icons.
Custom Covert (Black) Icon.
F/S-2000 CSAT Skin (Retrieved from Gamefiles)
Osprey 45K Icon.

+ Sound Configuration for some weapons
Weapons without Suppressed Shots Soundshaders have received them.

+ AN-M8 Smoke Grenade (Retrieved from Gamefiles)

+ Added missing descriptions to all Magazines, Weapons and Attachments where required.

+ All new and changed Weapons and Attachments are available in Arsenal, 3DEN, and Zeus.

+ Daysight Mode to NVS

+ Shotgun Category in 3DEN

+ Added M2 .50 Turrets to all NATO and CSAT Factions

+ Added XM312 and XM307 Turrets to NATO and CSAT Pacific Factions

--- Fixed ---

/ Category of existing Weapons in 3DEN where required.

/ InitSpeed of all Magazines to be in line with Ammo Configuration

/ InitSpeed of all Weapons to be in line with real-life values

/ Inconsistent Tracer Count and Cycle on some Vanilla Magazines

/ XM321 Fire Rate

--- IMPROVED ---

* Adjusted all existing Infantry Calibres to reflect real life values
Most of the simulation benefit is added when ACE is loaded.

* Adjusted every single Infantry weapon.
Changed to feature the correct Weight, Firemodes, Rate of Fire, Accuracy, Range, Impact, Muzzle Velocity, Default Zero, Maximum Zeroing Range and Calibre where required. Also reflected Calibre in their Magazines where required.
Bullet Cases are re-enabled where required.

* Adjusted Weapon Attachment Slots
Attachments have been added and removed to reflect new and edited Calibres. Thanks to CBA any correctly configured Attachment can be put in the Slots of any applicable Weapon.

* The following Weapons can now use Suppressors
AKM, AKS-74U, M200 Intervention® .408, Negev NG-7 SF
The P99 can now also use a Pistol Light

* Adjusted every single Attachment
Changed to feature the correct Name, Weight, Magnification, Modes, and Description where applicable.

* Adjusted Every Single Weapon Icon to display Attachments at the correct position and scale.

* Incorrect Ammo counts of Magazines, Drum Mags, Belts and Pouches.
Values adjusted to real ones. Affected Units have had their Magazinecount altered to achieve a similar Ammocount as in Vanilla.

* Standardised Naming Conventions and applied them to all Weapons, Magazines and Attachments

* Standardised Inventory Descriptions for Weapons, Magazines and Attachments.

* Standardised Tracer durations for similar calibres. Full rework is planned.

--- CHANGED ---

# Replaced incorrect Weapons
Units with non-existant or Weapons otherwise not replaceable via other Configs have had their Loadouts altered to use the correct weapon, except for the SDAR.

# Inventory Descriptions now have a spacer inbetween Weapon and its Attachments list.

# Renamed AT Rifleman (Light) to AT Rifleman (Medium)

# Renamed Vanilla Turrets to XM312 and XM307

REMOVED

- Hidden various Weapons that cannot be fully replaced
This is due them using the same Magazine Class as other Weapons or in the case of the SDAR because removing it would break any Diving Mission.
MK-I EMR
PDW2000
Protector
RPK-12
SDAR
Sting


#### A3RO_ACE ####

All patches applied to Vanilla Weapons, Attachments, and Items are also applied to ACE.
Depending on what is more realistic, some ACE Items have been removed and replaced by my own.

--- ADDED ---

+ Additional Ammo Configuration for most Infantry Calibres

+ Additional Weapon Configuration for all Infantry Weapons
Barrel Length and Barrel Twist Rate.

+ ACE Ammotypes in all Magazine Variants

+ Additional ACE 2D and PiP Variants of Optics

+ Tropic Variants of ACE NV Goggles

--- REMOVED ---

-Vanilla IR Lasers
To avoid duplicates with the ACE Variants which do the same but more and better.


#### A3RO_ACEAX ####

Full compatibility of all new Weapons or Reskins with ACEAX
Also added compatibility to the M25 SWS and all NV Goggles.


KNOWN BUGS:
ACE Arsenal always displays highest available Cyclic Rate. As such, weapon with a Burst Mode will have their fire Rate displayed at e.g. 1000RPM, which is only the case for the Burst Firemode.