Rivals of Aether

Rivals of Aether

Stamina Mode
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Update: 18 Jul @ 1:19pm

Update: 18 Jul @ 1:19pm

v1.7

Update: 18 Jul @ 1:14pm

v1.6

You can now hold the Shield button to change the stats of every player at once.
You can now hold the Taunt button to hurry the starting process for all players, forcing all players to start after 300 frames.

Update: 18 Jul @ 10:52am

v1.5

Update: 18 Jul @ 10:49am

v1.5

Clones no longer destroy the HUD.

Update: 17 Jul @ 10:05pm

v1.4

You can now "fall" off the top when in hitstun.

More stuff flashes and now there are sound effects for falling and getting hit when armored.

All of the HUD elements and sounds can now be customized by your characters! The following data is changable by setting these variables in your character to whatever you want:

Sprites:
stamina_sprites_numbers = sprite_get("_numbers");
stamina_sprites_numbers_small = sprite_get("_numbers_small");
stamina_sprites_icons_small = sprite_get("_icons_small");
stamina_sprites_hp = sprite_get("_hp");
stamina_sprites_armor = sprite_get("_armor");
stamina_sprites_stocks = sprite_get("_heart");
stamina_sprites_fall = sprite_get("_fall");

stamina_sprites_healthbar = sprite_get("_healthbar");
stamina_sprites_health = sprite_get("_health");
stamina_sprites_pointer = sprite_get("_pointer");

Coloration data (When health thresholds are reached, the colors and shake intensity follow, and health flashes at the flash threshold):
stamina_health_colors = [c_lime, c_yellow, c_red, c_maroon];
stamina_health_thresholds = [1, 1/2, 1/4, 0];
stamina_shake_strengths = [1, 2, 3, 4];
stamina_flash_threshold = 1/10;

Sounds (these are batches of sounds all played simultaneously, allowing as many sound arrays with sound, volume, and pitch as you want, followed by how high the pitch can go in a randomization and how finely the randomization can happen, or having no randomization if you prefer)
stamina_armor_sounds = [[asset_get("sfx_abyss_hex_hit"), 0.3, 0.3], [sound_get("megaman_armor_1"), 0.5, 0.5], [sound_get("megaman_armor_2"), 0.8, 0.7], 1, 100];
stamina_fall_sounds = [[asset_get("sfx_absa_jump"), 0.5, 0.4], [asset_get("sfx_absa_jump"), 0.5, 0.6], [asset_get("sfx_absa_jump"), 0.5, 0.8], 0, 0];

Update: 17 Jul @ 9:57pm

v1.3

Update: 16 Jul @ 12:08am

v1.3

You can now set Max Health to 0, disabling Stamina for the fighter. Armor and Stocks can still be set.

Additionally, the buddy now works in single player environments, including Training Mode and Endless Abyss.

Update: 6 Oct, 2024 @ 10:39pm

v1.2

Added a new stat, Fall Penalty, that allows players to adjust how punishing falling into a blastzone is instead of it being an instant stock loss.

Update: 5 Oct, 2024 @ 10:29pm

v1.1

Fixed an issue where ports other than the leftmost ports would have their HUDs offset improperly.