Kenshi
City Architecture Total Overhaul
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Update: 29 Apr @ 11:08pm

-Fixed bugged road networks in:
Sho-Battai
Heft
The Hub

-Fixed 1 Longhouse which couldn't be entered in Sho-Battai

Update: 26 Apr @ 6:22pm

fixed broken roads in The Hub and Sho-Battai

fixed un-enterable Longhouse in Sho-Battai

Update: 23 Apr @ 4:53pm

Massive update! Import with "Import Buildings" un-checked is required!

-Updated lighting in Squin, removed all holy torch posts and replaced them with large torch posts.

-Changed layout of Okran's Fist

-Added searchlights to gates in Stack

-Removed Phoenix Statue that was accidentally merged into this mod on border of Border Zone and Okran's Gulf

-Removed road which went through the middle of the ocean outside of Drifter's Last, caravans won't get stuck out here anymore

-Fixed a large amount of broken roads in Shun

-Fixed a large amount of broken roads in Stormgap Coast

-Removed floating sitting box in Settled Nomad Village (Shem)

-Removed floating Wind Generators in Spring

-Small tweaks to building placement in Heft

-Fixed crooked Holy Nation banners on all Y houses

-Fixed building shuffling in Heng

-Fixed duplicated map icon for Fishing Village (Outlands), again...

-Fixed a large amount of broken roads in the Border Zone

-Removed unused level data for the Cannibal Plains

-Updated road networks in:
The Hub
Bad Teeth
Stack
Blister Hill
Okran's Shield
World's End
Fishing Village (Northern Coast)
Holy Mines (x1)
Sho-Battai
Stone Camp (Great Desert)
South Stone Camp
Slave Farm (Heng)
Heft
Heng
Port South
Port North
Bark
Catun
Mourn
Squin
Admag
New Kralia
The Great Fortress

-Added corpse furnaces to:
Bad Teeth
Blister Hill
Stack
World's End
Okran's Fist
Fishing Village (Northern Coast)
Holy Military Base (x2)
Holy Mines (x5)
Holy Farm (x6)
Stone Camp (Great Desert)
South Stone Camp
Slave Farm (Heng)
Heft
Heng
Trader's Edge
Port South
Port North
Bark
Catun
The Bastion
Slave Markets
Manhunter Base
Clownsteady
Slave Farm South
Drifter's Last
Mourn
Flats Lagoon
Settled Nomad Village (Shem)
Squin
Admag
New Kralia
The Great Fortress
Last Stand
Eyesocket
Brink
Black Dog HQ
Farming Village
Cult Village
Fishing Village (Outlands)
Iron HQ
Spring
Crab Town
Crab Village (x2)
Reaver Camp (x2)
Waystations (The Hook, Border Zone, Stenn Desert, Grey Desert)

Update: 13 Feb @ 4:36pm

-Re did a few fixes

-Added barrels to the Hub

-Improved pathing and design in Stack

-Fixed bridge outside of Bad Teeth

-Fixed misc shuffling issues

Update: 29 Jan @ 10:02am

Reverted to previous version since I made a mistake when updating CATO last, resulting in fixed wind turbines in the Hub and broken Emperor statues throughout the holy nation.

Update: 23 Jan @ 3:47pm

-fixed bridge outside of Bad Teeth

-added some barrels to the hub to fix weird pathing

Update: 18 Jan @ 9:53am

-Updated road networks in: Port North, Port South, South Stone Camp, Slave Farm (Great Desert), Heng, Heft, Sho-Battai, Stoat, Black Scratch, Fishing Village (Outlands and Northern Coast), World's End.

-Fixed broken bridges in Okran's Pride.

-Fixed floating camp beds in Holy Mines (South)

-Added more lighting to: Squin, Stack.

Update: 2 Jan @ 2:44pm

-Fixed broken navmeshes in: Stack, Holy Miltary Base (Stack), Narkos Trap, Lab No. 2.

-Added wall and tower to fill hole in Brink.

-Added tent to Narko's Trap.

-Added Corpse Furnace to Bad Teeth.

-Removed 1 wall light from Blister Hill.

-Updated road networks in: Brink, Heng, Stack, Blister Hill, Bad Teeth.

Update: 7 Dec, 2024 @ 3:37pm

V3.05 hotfix

-fixed broken navmesh on bakery in Stack

Update: 7 Dec, 2024 @ 2:19pm

V3.05

-Fixed broken Y house navmesh in Clownsteady, added more clutter
-Fixed broken navmesh on Longhouse (Armory) in Stack. Fixed missing Temple. Re-added missing Old Stormhouse (x2). Added more clutter
-Added clutter to: Brink, Black Scratch