RimWorld

RimWorld

[AV] Work Queen
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Update: 12 Jul @ 12:16am

Update on 7/12/2025 9:16:21 AM:

Mod version: 2.00.00

Now works with rimworld's version 1.6

1.6
- now requires [AV]Framework
- deactivated the compatability with Mechanoid Upgrades - I'll make a proper standalone mod for that at some point :)
- work queen no longer starts with steel loaded
- reduced the steel cost for work queen gestation from 600 to 100
- the work queen now cost a PowerfocusChip instead of a NanostructuringChip
- the work queen now requires high mechtech research instead of a ultra mechtech

1.6 Scenario
- starts with 600 steel more (overall is the same as the work queen now starts empty)
- mechs no longer have 50% chance to be uncontrolled - with the 1.6 shuttles there is a chance that the crash damages and downs the starting pawn, with a medical mech at your side that unintended feature should not be a problem, but a story :)

Known issues (1.6):
- minurchins can be forced to drill but will never start to actually do it - they will ignore that command and work properly even if they show that drilling is a queued command (I don't intend on making them able to drill!)

Update: 7 Mar @ 1:10pm

Update on 3/7/2025 10:09:53 PM:


Version 1.02.02

- fixed the error that was happening when spawn urchins while the work queen was hauling steel - resulting in only 2 urchins spawned instead of 3 as it was trying to use the hauled steel instead of the real steel reserve of the work queen
- removed a debug log message

Update: 19 Feb @ 7:25am

Update on 2/19/2025 4:25:08 PM:

Version 1.02.01

- Rimworld now knows that this mod should be loaded after mechanoid upgrades

Update: 16 Feb @ 12:18am

Update on 2/16/2025 9:18:39 AM:

Version 1.02.00

Content:
- work queen can now devour depleted urchins when in work mode or when the ability for it is used
- work queen can now automaticly produce urchins when the total amount of its urchins is below 3
- with Mechanoid Upgrades: new (simple) gestation upgrades for each urchin, work urchins spawned by the work queen will always be stronger/faster as this upgrade works just like the one for the warqueen

Textures:
- work queen now uses a different overlay / paintjob then the war queen
- added textures for an ancient variant of the work queen

Fixes:
- the work queen will no longer magically fill its steel resources when reentering a map
- resurrecting a work queen does no longer grant a net +400 steel for 'free'.
as a result of this fix, work queens will drop their steels resources when they die

Update: 21 Oct, 2024 @ 7:01am

Update on 10/21/2024 4:01:29 PM:

Version 1.01.02

Bugfix:
- hovering over the power cell of a worker urchin will no longer say that they are war urchins

Update: 15 Oct, 2024 @ 6:41am

Update on 10/15/2024 3:41:30 PM:

Version 1.01.01

Bugfix:
- fixed a nullpointer in the area selection when spawning the work queen in SOS2 maps

Update: 12 Oct, 2024 @ 11:18pm

Update on 10/13/2024 8:18:01 AM:

Version 1.01.00

Content:
- added a new ITab (like the health tab) on work queens for control of urchins allowed area
- the player can now choose if they want urchin corpses to be forbidden when they die or not
- urchins now inherit workspeed buffs from their queen when they are gestated
- miner urchins can use quarries (when the quarry-mod is installed)

Scenario:
- Thanks to GoGaTio the shuttle will actually fly in and crashland

Update: 7 Oct, 2024 @ 8:06pm

Update on 10/8/2024 5:06:40 AM:


Version 1.0.03

- fixed a crash when starting the scenario without the royalty dlc

Update: 7 Oct, 2024 @ 9:41am

Update on 10/7/2024 6:41:08 PM:


Version 1.0.02

seems like I made them a bit too weak, so here is a Little balancepatch:

Urchins:
- increased agrurchins working skill from 4 to 6
- increased all other urchins working skill from 4 to 5
- decreased the cost of cleaner urchins from 25 to 20

Work queen:
- decreased bandwidth cost of the work queen from 5 to 4
- added hyperlinks for the urchins to the description of the work queen

Impact:
agrurchins can plant psychoid making psychid dependend xenotype start less of a hussle
consturchins can build a lot more of the industrial stuff, building quality is slightly increased

I know that they still can't plant healroots or build bigger technical stuff, but that is intended. I don't want to make biotechs mechs useless.

Update: 6 Oct, 2024 @ 6:34am

Update on 10/6/2024 3:34:42 PM.

Version 1.0.01

Forgot to remove the references to my framework. It should now work without it.