Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
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Update: 8 Oct, 2024 @ 2:03pm

Known Issues: The domiciles are created at Game Start for all landed House Heads. However, the exact method the game uses for this process is unclear for me. As a result, Cadet Branches formed mid-game do NOT receive domiciles.
-> With that in mind, protect your manor by ensuring your house's inheritance of any title! Once a manor is lost, it is lost forever ;s

Update: 8 Oct, 2024 @ 11:28am

Domiciles will be for House Head only, due to the issue of domiciles being replaced upon inheriting titles. Being a House Head seems to prevent this issue.

Update: 8 Oct, 2024 @ 5:15am

Update: 7 Oct, 2024 @ 8:09pm

Update: 7 Oct, 2024 @ 7:44pm

UPDATE:
-> Added Chiefdom Domicile for Tribal Government
-> Its a mix between camp and estate buildings and assets
-> Unique upgrades for Main Building (handmade)

Update: 7 Oct, 2024 @ 7:27pm

Update: 7 Oct, 2024 @ 7:07pm

Update: 6 Oct, 2024 @ 6:54pm

I am removing the House Head restriction. Lets see how things goes!
-> Every County+ Feudal/Clan now have access to the Manor Domicile

Update: 6 Oct, 2024 @ 1:02pm

Added basic support for all languages.

Text will appear in english, until further translation.

Update: 6 Oct, 2024 @ 12:21pm