Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
188 Comments
MaoMadosa 13 Jul @ 3:48pm 
To fix Inspector lifestyle:

go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""

and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".

Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
Garlhax 3 Jul @ 6:40am 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous 27 Jun @ 3:57pm 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx 10 Jun @ 3:03pm 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow 7 Jun @ 9:20pm 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
FREELOADER EUROPEAN 4 Jun @ 4:01pm 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow 29 May @ 2:26pm 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [author] 27 May @ 11:52am 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly 27 May @ 11:45am 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern 27 May @ 11:34am 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer 24 May @ 3:28pm 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.
MT Haesteinn Von Bismarck 19 May @ 1:26pm 
works for me but if I start as tribal and move on to feudal, it doesn't let me found a manor
HeirandtheSpare 17 May @ 7:56pm 
This isn't working for me. Please update.
hehe dot tv 16 May @ 8:21am 
@scribv yeah same here, I was just coming in to see if anyone else had the same issue
scribv 15 May @ 11:07am 
Weird bug - anyone else see it?

Earth's Bounty perk under Inspector tree in the (landed) Wandering lifestyle gets bugged when I add this mod and doesn't show anything (can't say if it's still doing something). Tested it with and without any other mods.
smirkyshadow 13 May @ 7:26pm 
I don't get the manor even after I take the decision

It gives me the domicile title, but have no domicile
Bluebottle 13 May @ 8:51am 
i had a feudal manor then i took over the byzantine empire and got an estate, but still have the manor. is this intended?
smirkyshadow 12 May @ 10:50pm 
It broke again :(

I did the decision that gives me the domicile title, but it didnt give me a domicle
Axis of Lint (ADG) 7 May @ 6:44am 
As a random query - is it possible this is an issue if you take a location that has a different domicile? In my titles list I have a feudal manor but I'm a tribal leader.
Axis of Lint (ADG) 7 May @ 6:29am 
I'm still getting an issue with my Domicile (tribal if that matters) deleting buildings (reverted entirely to just the base domicile) or deleting the entire thing (just flat out disappeared and then gave me the option to build a new domicile).
Cookie 6 May @ 5:59pm 
Can't get this mod to work anymore, even as the only mod running on a fresh game start after completely deleting the mod and re-subbing to it.
zakdbn 6 May @ 8:14am 
What happened to the 'move manor' button? It's literally gone.
-=Illumifant=- 5 May @ 4:29pm 
Thanks for the update! :)
One Proud Brazilian  [author] 5 May @ 3:58pm 
i will add a script to delete the title for landless. ty for the report!
Ġedryht of Wōden 5 May @ 2:59pm 
This is broken. Causes people who lose all their titles to still have a manor. I played as Aelfgar of Northumbria who became a landless adventurer due to the Great Heathen army.
When Aella died (he wasn't executed, he died later) his manor was destroyed so it gave me the gameover screen.
ZMB05zombie 5 May @ 1:13pm 
Hey i just noticed a bug where if youre using version 1.15.0 having this mod enabled you will lose any levies and tax contribution from all vassals below top 10
One Proud Brazilian  [author] 3 May @ 8:47pm 
perhaps not. Need testing. If you are given a manor even without the nomads DLC, than all is fine and the DLC is not required. Report back if you try it!
PropBox1 3 May @ 8:41pm 
Does this actually require Khans of the Steppe?
Gikov 3 May @ 4:45pm 
anyone else see some weird behavior where you and AI have an extra title for the manor house? When I defeated AI he still had Duchy title although he was unlanded except for tribal manor.
Atridij 3 May @ 3:38pm 
Some one needs to integrate this into EK2.
Dallie 3 May @ 11:00am 
Can I use this with AGOT without the flavor pack? I don't want some features from the Chatgpt pack.
BandAid 30 Apr @ 12:39pm 
It seems to be working now. Thank you for your time and your efforts.
Sol 30 Apr @ 11:48am 
My favorite CK2 expansions were the one with vikings, and one with republics. I loved my own house guard, my own manor, and... HEY, THIS MOD BRINGS IT TO CK3.
One Proud Brazilian  [author] 30 Apr @ 9:37am 
OK! There was a vanilla on_action script deleting the domicile title.

The mod is working now. No more vanishing domiciles!
One Proud Brazilian  [author] 30 Apr @ 7:27am 
Indeed the domicile is vanishing on its own. I will have to investigate this ;/
blank 30 Apr @ 4:31am 
文档图片
23/1000
I also encountered a problem where building two buildings in the estate would disappear
BandAid 30 Apr @ 4:07am 
That may or may not be an compatibility issue but my domicile keeps vanishing into thin air and I get the decision to make a new one. I am currently a duke if that might matter. Anybody else got that problem?
One Proud Brazilian  [author] 29 Apr @ 5:35pm 
UPDATED to 1.16
-> Modded domiciles are now added trough a decision
-> Only AI with duke+ rank will take this decision
(Its best to limit the total amount of domiciles to avoid issues)
One Proud Brazilian  [author] 29 Apr @ 6:47am 
Paradox restricted domiciles to custom titles. The mod will need to be reworked to account this restriction. For now, I was only able to add domicile trough a decision.

Update to 1.16 will come soon.
smirkyshadow 28 Apr @ 7:05pm 
It's broken with the new update :(
Bullwark 28 Apr @ 12:32pm 
Would this work with mods like Elder Kings 2?
Unstable Energy 24 Apr @ 1:03pm 
How does this do with the mod " Your Personal Quarters " ?
Peter Porker 23 Apr @ 1:12pm 
I'm playing as a count, but it seems that I still do not have access to an estate, is there any reason for this?
MangoCobra 17 Apr @ 3:45pm 
Oh, dang, okay. :(
@Sgt. Sarge - Total Conversion mod of Elder Scrolls.
Eshminima 17 Apr @ 8:16am 
Elder Kings 2?
One Proud Brazilian  [author] 17 Apr @ 6:44am 
if this bug is also related to the vassal inheritance issue, than its fixed.

Maintaining compatches is worksome ;/
MangoCobra 17 Apr @ 1:54am 
Also can you make this compatible with Elder Kings 2? :)
MangoCobra 17 Apr @ 1:53am 
This mod was giving me an issue where it was forcing Acclimation Succession on Feudal / Clan realms. Has this been fixed?
One Proud Brazilian  [author] 10 Apr @ 6:59pm 
UPDATE to solve the issue of inheriting vassal domicile once and for all! (for players)
-> If the liege is player, and is also the heir, a script will imediatelly generate a legitimized bastard for the vassal!
Binkow 10 Apr @ 6:14pm 
Damn, some bug completely reset my manor. Seems like when a vassal died and I inherited the land, the manor transported to that county and was fully reset.