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go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""
and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".
Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
I think its because the decision stays even after you take it, so the ai keeps spamming the decision?
Also it doesn't even give estates right now, so the mod is completely broken
Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Earth's Bounty perk under Inspector tree in the (landed) Wandering lifestyle gets bugged when I add this mod and doesn't show anything (can't say if it's still doing something). Tested it with and without any other mods.
It gives me the domicile title, but have no domicile
I did the decision that gives me the domicile title, but it didnt give me a domicle
When Aella died (he wasn't executed, he died later) his manor was destroyed so it gave me the gameover screen.
The mod is working now. No more vanishing domiciles!
23/1000
I also encountered a problem where building two buildings in the estate would disappear
-> Modded domiciles are now added trough a decision
-> Only AI with duke+ rank will take this decision
(Its best to limit the total amount of domiciles to avoid issues)
Update to 1.16 will come soon.
@Sgt. Sarge - Total Conversion mod of Elder Scrolls.
Maintaining compatches is worksome ;/
-> If the liege is player, and is also the heir, a script will imediatelly generate a legitimized bastard for the vassal!