Arma 3
QAV - Merkava
Showing 1-8 of 8 entries
Update: 23 Nov, 2024 @ 3:04pm

# 1.4.1 Hotfix:

Added missing key

Update: 3 Nov, 2024 @ 7:32am

1.4 Update QAV Merkava

Added Merkava Mk3B
Features:
IMI 120mm MG251 (APFSDS / HEATFS-T)
Enhanced Optics with better FOV & thermals for the gunner
Upgraded engine and transmission
Functional Cope Cage, (not yet destroyable)
Rubberized anti-magnet grenade stripping
Infantry compartment dismount camera

Updates:
More Mesh optimization, 4 additional resolution LODS for better performance (Mk2B/D, cleaned up loose mesh parts, removed excessive unused selections and objects
Updated interior textures for all models
Added proxies for crew in GEO LOD
Added shadow LODS for viewpilot & viewgunner
Added camo nets for Mk2D
Added Mk2D to AAF
Added passenger compartment lights
Added realistic velocity values and names to all ammo
Added editor icons
Fixed loader turnout not being able to look down
Fixed commander turnout angles to be larger
Fixed .50 magazine missing bullets in magazine
Fixed rear sections of tracks not lining with wheels & small texture issues
Updated exterior textures and camos, removed _AS textures until better bake completed due to optimization
Slight nerf to APDS damage in 105mm

Mk3B does not have much optimization yet apart from mesh cleanup, will be further optimized for next update
Mk3B does not have its AAF camo yet, i have new templates im trialing that will be better
I am aware of some damage model issues and hitpoints, currently reviewing them getting them optimized, might take some time.
Mod is now key-signed.

Any issues report on my Discord, Enjoy!

Update: 26 Oct, 2024 @ 10:02pm

1.3 Update:

- Added Merkava Mk2D

- Extra composite & under body mine armor, small health boost given extra armor as well
- Mantle mounted M2HB
- Extra garage selections

- Tweaked mesh optimisation
- Tweaked engine & suspension
- Will add camo nets and hull cable later on

Enjoy! Any issues report on my Discord

Update: 24 Oct, 2024 @ 5:56am

Update: 23 Oct, 2024 @ 9:56pm

1.2 Update:

- Mortar now working correctly, however has been moved to the loaders position, and has flares
unable to range mortar yet, but range can be adjust using page up & down (no way to tell yet)

- Added Se'arot Shulamit Chain Armor
- Added D'hif Battering Ram
- Added Quick Recovery Hooks
- Added Spare Track Links
- Added Rear Hull Baskets to selections
- Suspension now animated
- Garage options now spawn randomly when Merkavas are spawned.

- Reduced engine power/torque on Mk2B to be closer to real stats
- Reduced overall health & armour for Mk2B for balancing and specs
- Reduced FOV for gunner optics
- Increased 105mm reload speed from 7 to 6 seconds
- Tweaked config values for optimisation

Chains are not animated to swing, no simple way figured out yet that wont be performance heavy.
Chains do provide protection (not much), as well as the extra tracks and ram.

Any issues report on my Discord!

Update: 15 Oct, 2024 @ 8:16am

1.1.1 Hotfix:

- Factions now carry correct equipment within each variants
- Fixed floating object in Commanders internal view
- Re-added correct pack

Update: 15 Oct, 2024 @ 2:31am

1.1 Update:

- Added "Squad" style blackout first person compartment for Commander
- Added IDF & AAF Camos, AAF Merkava now appears under AAF Tanks
- Updated Geo LOD to be more consistant, better collisions
- Updated Geo LOD material .rvmats, shooting headlights/periscopes creates a broken glass effect etc...
- Updated Shadow LOD to be more accurate was missing some components
- Updated model to be more optimized
- Adjusted Commanders persicope reticle to be darker
- Adjusted "QAV" faction Merkava to spawn with IDF camo as default

Old issues still persist.

Update: 13 Oct, 2024 @ 6:33pm

1.0 Release
Known issues:
- Mortar config needs tweaking.
- No damage textures to vehicle components when damaged