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tModLoader

Turtle's L'il Dragon Race
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Update: 20 Dec, 2024 @ 11:56pm

Version 2.13.6
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** Changes **
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** Code/Internal **
- Added new data field: ModifyWingPositions. Allows a custom function to run on a per-race basis for modifying the custom wing position offset.

Update: 20 Dec, 2024 @ 5:48pm

Version 2.13.5
** New **
- Added a new client config option: "Offset Shooting Item Visuals".
On by default. When disabled, guns, spells, staves and other items that shoot freely will appear at the player's center point instead of held in their mouth, etc.
Turning this off might help if you find it confusing that the position projectiles spawn from don't match the held weapon's position.
I don't have any good way to ACTUALLY offset projectile spawn points yet, so this is my bandaid fix until I can figure it out.
This will affect rendering for all races that run off of the L'il Dragon codebase but will not affect others.
(yes, this option was made in response to something asked on my fox mod's comments. I know I know, it's not a 'solution' but it was something I thought of at the time.)

** Changes **
- Updated some client config options to mention not just affecting dragons.

** Fixes **
None

** Code/Internal **
None

Update: 19 Dec, 2024 @ 8:17pm

Version 2.13.4
** New **
None

** Changes **
- Vanity items that aren't just for the purposes of dragon-compatible versions of vanilla items now have actual material costs. For example, saddles for dragons now cost materials, but making a dragon-compatible Hermes Boots won't consume the Hermes Boots used to make it.
A few recipes have been changed slightly, too.

** Fixes **
None

** Code/Internal **
None

Update: 19 Dec, 2024 @ 7:30pm

Version 2.13.3
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** Changes **
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** Fixes **
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** Code/Internal **
- Added new data fields to control if certain custom accessory types render on a particular race built on this codebase or not.

Update: 19 Dec, 2024 @ 5:43pm

Version 2.13.2
** New **
None

** Changes **
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** Fixes **
- Dragon head rotation is now properly limited when swinging 'standard' swung items (not ones you aim freely. Think pickaxes, axes, hammers).

** Code/Internal **
- Added new data field: UsesCustomSleepAnim. Defaults to match the player's client config, but can be overridden on a per-race basis.

Update: 19 Dec, 2024 @ 5:07pm

Version 2.13.1
** New **
None

** Changes **
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** Fixes **
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** Code/Internal **
- Trimmed some function commentary.
- Added new data field: TakesWaterDamage to control taking water damage for other races. Defaults to false, and needs to be manually applied in races that suffer from it when the respective toggle is enabled.
- Added new data field: HeadPivotFlipWidth. Defaults to SpriteWidth unless overridden.

Update: 18 Dec, 2024 @ 4:42pm

Version 2.13.0. The idea has simmered long enough! Adding some velocity scaling to breath attacks for now, and we'll see how that goes.
** New **
None

** Changes **
- Dragon breath projectile velocity will now scale slightly with breath power (1% per power above the base value of 8).
The scaling is configurable under a new server config option.
There is also a scaling limit, to prevent it getting out of hand with the Calamity power gems and respective breath types.
- Also slightly raised stamina recovery (7 -> 8).
- Tweaked Calamity-only breath types to have some velocity falloff. They'll still reach very high speeds thanks to the above change, but it should be at least somewhat controlled.

** Fixes **
None

** Code/Internal **
None

Update: 18 Dec, 2024 @ 3:46pm

Version 2.12.3
** New **
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** Changes **
None

** Fixes **
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** Code/Internal **
- Added capabilities to custom-draw helmets, if and only if they're a dragon-specific one.
- Added new data field for the above: CustomHelmetOffsetX.
- Draw layer 'DragonHelmetGlow' is now named 'DragonHelmet'.

This will be used in the B'ig Dragon mod so that helmets can stick out behind the dragon's head more.

Update: 18 Dec, 2024 @ 5:22am

Version 2.12.2
** New **
None

** Changes **
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** Fixes **
- Dragons and other races running on this codebase should now properly release grapples, etc. when petrified.

** Code/Internal **
None

Update: 18 Dec, 2024 @ 1:40am

Version 2.12.1
** New **
None

** Changes **
None

** Fixes **
- Forgot to match the version number in the changelog with the actual mod build... again.

** Code/Internal **
None