Barotrauma

Barotrauma

EK WPR-06 WHISPER
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Update: 26 Jun @ 9:44pm

Forgot to edit the battery of one of the Whisper variants, sorry!

Update: 26 Jun @ 9:42pm

Multiplied by 8 times the reload speed of the stealth mode battery.

Update: 14 Jun @ 2:56pm

This is my first attempt at updating the sub to work with the current EK mods, instead of the older EK 1.x.x.x version I was using before.

Please report any bug or error!!

Update: 6 Mar @ 7:20pm

Added a second version of the Whisper, the Mk. 2 features a slight improvement in the accuracy of short-range sensors, as well as a ping that provides brief visibility in front of the submarine. However, this system should not be overused, as an attentive enemy may triangulate your position.

Update: 8 Dec, 2024 @ 12:48pm

Fixed some problems that made the sub explode when lanching decoys while you still had the guided torp docked below.

Improved the detection of crew members inside enemy subs for the long-range sensors

Update: 4 Dec, 2024 @ 4:02pm

Added another torpedo variant.

Update: 25 Nov, 2024 @ 7:51pm

fixed some problems with one of the variants of the Whisper

Update: 23 Nov, 2024 @ 4:21pm

Added a few torpedo variants that I use with my friends in PvP:

Cluster: Very versatile, useful against practically anything, and fun to watch in action. If the shrapnel penetrates the hull of the enemy submarine, the crew near the impact site is simply done for.

Armor Piercing: High damage concentrated in a single point. It’s much more effective against high-health creatures than against submarines, but it works well against both. It’s also the cheapest option in the arsenal.

Thermobaric: My personal favorite, exclusively for use against submarines and completely useless against creatures. If it successfully hits its target, it unleashes a devastating party inside any submarine.

E.M.P. Mine: A mine with E.M.P. charges—nothing more, for now only available to the "A" monitor. Very useful for setting up ambushes and leaving the enemy submarine completely defenseless, but its only real "advantage" over the explosive mine is its lower cost.

Update: 20 Nov, 2024 @ 2:37pm

Fixed some problems with the mines.

Update: 20 Nov, 2024 @ 10:40am

A safe arming method has been added for the mines. This mechanism is active when the blue light on the button to the right of the monitors is on. The device is simple: another blinking light will activate as soon as the A.S.E.M. can be safely armed without any risk of detonation. Once you see the blinking light, is safe to arm the mine.