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Here is the mod needed to play a multiplayer match with soundproofwalls (it's called Lua for Barotrauma):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559634234
freecamera
toggleaitargets
debugai
Once those are active, zoom out slightly and place your cursor somewhere outside the submarine (a bit far). Then type:
spawn crawler cursor (Be aware: the crawler will spawn exactly where your cursor is when you hit Enter.)
With this setup, you can experiment and observe how detection works — helping you understand what’s giving away your position during gameplay.
Can you avoid internal noise detection without the Soundproof Walls mod? Yes, but it requires caution and human-only crews. Here are a few tips:
>If you need to move around inside the sub, press Control to crouch and walk slowly. This makes your footsteps nearly silent.
>Always keep the doors open. Door sounds are louder than footsteps, and leaving them open prevents accidental noise (especially from bots, if you're not playing solo).
In Barotrauma, monsters have a detection range, and certain objects generate a detectable area. For example, an active reactor creates a very large signature — if that detectable area enters a monster’s detection range, the monster will move toward the source. As it gets closer, it inevitably spots the submarine and switches its focus to it.
I’m guessing you’re not using the Soundproof Walls mod (which isolates sounds between rooms), because what’s probably happening in your case is the following:
For the mines, I’ve set them to detect only humans and monsters — not walls — because if walls were included, you wouldn’t be able to place the mine near map structures or cave walls to secure an area. Unfortunately, this also means that the submarine’s own hull (which counts as a wall) doesn’t trigger the mine either.
I could change this, but then there would be no real difference between Whisper’s mines and its torpedoes. Still, I’ll see if I can come up with a workaround.
Since the whisper doesn't have a majority of these, we can assume it has to do with sight. With a majority of enemies having a sight level of 1, we see that enemies will "see" you from ten meters away. Sonar, Ship Weapons, Engines and Reactor are the four loudest non-item sources you need to be wary of. If you are not using these, and are beyond ten meters from the ship, most enemies will not see you.
The mines seem to only arm when very close to the sub. They dont explode at all except when the mine is pretty much right next to the sub.
Other than that, maybe I´m doing something wrong but even when running on silent going as slow as possible enemies still b line towards me most of the time. Is that the issue of generating too much noise or why is the spotting distance still so great?
Again, thank you for updating the sub. It really has become my favorite one thus far.