Rivals of Aether

Rivals of Aether

Tekt
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Update: 10 Apr @ 7:40pm

v1.5

= Added Knight Dream Nail compatibility.
= Edited trail effects on FStrong, NAir, FAir, UAir, DAir, and DTilt.
= Adjusted sound on DAttack, FAir, and DAir.
* NSpecial projectile now spawns mark slightly higher to try and prevent instant despawning.
* Fixed CSS abyss icon being recolored.
= Lowered sprite and script filesize a little.

Stats:
+ Max Jump HSP increased. (5.5 -> 6)

Dash Attack:
+ Increased active time. (5 -> 8)
+ Decreased endlag. (16 -> 12)

Forward Tilt:
+ Increased hitbox width. (65 -> 80)

Neutral Air:
+ Trail hurtbox is smaller.

Back Air:
= Increased knockback scaling. (0.4 -> 0.6)

Up Air:
+ Startup decreased. (10 -> 8)
+ Hitboxes cover a larger area.

Down Air:
+ Increased priority of sweetspot.

Forward Strong:
+ Sourspot removed. Hitbox is bigger.
+ Trail hurtbox is smaller.

Up Strong:
+ Increased hitbox size on first hit and sweetspot of second hit.
+ Increased sourspot knockback scaling. (0.65 -> 0.8)
= Hitpause scaling. (0.65 -> 0.8)

Forward Special:
+ Grab endlag decreased. (25 -> 20)

Down Special:
+ Decreased empowered endlag. (28 -> 20)
+ Increased knockback scaling on air dive sweetspot. (0.3 -> 0.5)
= Hitpause scaling. (0.5 -> 0.6)

Update: 1 Nov, 2024 @ 1:00am

v1.4

+ Added gimmick. Old marks now explode when a new mark is created.

= Changed CSS button sound.
= Necrozma alt renamed to Ultra Necrozma
* Losing a stock now removes the dark fire status from players you inflicted it on.
* Dark fire hit effect depth changed to be behind the attacking player and in front of the hit player.
* When view hitboxes is on, shadow mark mask is no longer visible while despawning.
= Reworded CSS info to add new info and be a little more clear.
= Added Boxing Ring and Dedede Arena title. (Might change it later)
= Added Pokemon Stadium sprites.
= Added Kirby Fighters icon.
= Added Amber plush.

Neutral Air:
+ Landing lag decreased. (7 -> 6)

Forward Air:
+ Landing lag decreased. (12 -> 10)

Back Air:
+ Landing lag decreased. (10 -> 5)
* Removed unused hitbox values.

Up Air:
+ Landing lag decreased. (7 -> 6)

Up Strong:
+ Increased sweetspot knockback scaling. (0.9 -> 1.1)
= Increased sweetspot hitpause scaling. (1 -> 1.2)
+ Increased sourspot knockback scaling. (0.5 -> 0.65)
= Increased sourspot hitpause scaling. (0.5 -> 0.65)

Neutral Special:
* Projectile bounce counter now gets reset when parried/reflected.

Up Special:
= Changed sourspot hit effect.

Down Special:
= Changed unempowered hit effect.

Update: 19 Oct, 2024 @ 6:54pm

v1.3

= Updated Dash Start, Down Strong, and Up Strong animations a little. (1 pixel on Up Strong)

Jab:
+ Jab1 startup decreased. (5 -> 4)
+ Jab1 now force flinches.

Down Tilt:
+ Startup decreased. (7 -> 5)

Neutral Air:
+ Startup decreased. (10 -> 9)

Forward Air:
+ Angle changed. (45 -> 40)
+ Base knockback increased. (6 -> 7)

Up Air:
+ Startup decreased. (11 -> 10)

Down Air:
+ Startup decreased. (12 -> 11)

Up Strong:
+ Tail no longer has a hurtbox.

Down Strong:
+ Tail no longer has a hurtbox.
+ Knockback scaling increased. (5.5+0.55 -> 6.5+0.7)
= Hitpause scaling increased. (6.5+0.65 -> 7.5+0.85)
= Changed hit sound.

Forward Special:
* Empowered throw now continues without the teleport if the shadow mark gets destroyed during the move.
= The failsave existed, it was just broke.

Update: 18 Oct, 2024 @ 11:34pm

v1.2

= Added intro animation.
= Shadow Mark/effects now recolored by some alts.
= Adjusted shading on most alts.
* Fixed what might have been a glitch involving seasonal alts online idk I don't have any way to test it.
= Updated Wall Jump animation a little.

Down Air:
+ Sweetspot knockback increased. (5+0.5 -> 5+0.6)

Forward Special:
+ Added hitstun multiplier to empowered throw. (1 -> 1.1)

Down Special:
- If parried, you now lose all hsp when landing after the dive.
- Dive can no longer fall through platforms if parried.
- Air startup increased. (9 -> 11)
= This also makes the move travel slightly higher and further.

Update: 18 Oct, 2024 @ 5:43pm

v1.1

= Edited Up Special animation a little.
* Fixed dark fire hit effect depth being wrong when hitting articles.
* Cleaned up code a little.

Down Special:
= Starting the move in the air now makes you jump forwards a bit.
+ Sweetspot added to the start of the dive that lasts 2 frames.
+ You can now hold down while diving to fall through platforms.
= Reworded CSS info page 3 to include this.

Update: 15 Oct, 2024 @ 10:35pm

v1.0