A Hat in Time

A Hat in Time

Playable2D Niko
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Update: 29 May @ 12:29pm

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Update: 23 Oct, 2024 @ 11:26am

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Update: 23 Oct, 2024 @ 10:59am

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Update: 23 Oct, 2024 @ 10:34am

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Update: 23 Oct, 2024 @ 2:21am

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Update: 21 Oct, 2024 @ 2:54pm

Fixed Hat Ability HUD not closing after swapping players.

Update: 20 Oct, 2024 @ 2:43pm

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Update: 19 Oct, 2024 @ 3:58pm

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Update: 19 Oct, 2024 @ 3:44pm

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Update: 18 Oct, 2024 @ 3:19pm

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.