Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Slab (he strives to be potemkin)
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Update: 12 Nov, 2024 @ 8:17pm

oopsers

HEAVENLY CONCRETE MIXER
- No longer Invulnerable F1 without initiative (oops)

PS: new character comin out, for those who like puppet characters! (check yomi modded discord or smth)

Update: 8 Nov, 2024 @ 9:37pm

Dear Slab mains,
You can now hit command grab at roundstart.
With glue,
Breb

General
- TEMPERATURE decreases much faster when Waiting/Falling now

QUAKE
- Can no longer be spammed during combos (oops)

GO LONG
- Hitstun reduced during combos
- Proration increased from 0 --> 1

RAM
- Slightly decreased DMG
- Knockbacks slightly farther

HOME RUN
- Knockback on Block is increased
- No longer punishable on block
- Now +1 on block (but doesnt really matter bc youre extremely far)
- is now just a worse(?) SWAT or POKE that can weirdly parry

SMACKDOWN
- Can now beat grounded grab
- you can flip this to do reverse megafist

FLATTEN
- Now aimable
- No longer guard breaks

CRUSH
- Decreased DMG from 200 --> 180

CONCRETE MIXER
- Dash distance increased
- Dash variation now hits F8
- Now costs heat a lot of heat
- Dash variation consumes extra heat
- have fun with this

Taunt
- Now gains meter slower (animation was actually way too fast)
- Meter gain is now more-or-less the same as vanilla characters

PREPARE
- Now beats backdash

Update: 1 Nov, 2024 @ 5:03am

YOU CAN PLAY SLABMINTON

New move: HOME RUN
- Similar to Potemkin's F.D.B (i totally didnt look up what it was called)
- Can (quite literally) reflect opponent's projectiles
-- This mechanic is unfinished, and will MOST LIKELY BE CHANGED
-- The most promising change is that it deletes the projectile and Slab summons his own (Similar to F.D.B)
- Direction/speed of the reflected projectile can be modified using the DI wheel
- YOU CAN PLAY SLABMINTON WITH ANOTHER SLAB
-- JUST REFLECT A THROWN SLAB FROM "GO LONG" OVER AND OVER
-- ITS SO PEAK

Update: 23 Oct, 2024 @ 7:56pm

i forgot to make quake fcable oops

Update: 23 Oct, 2024 @ 7:52pm

FOR ALL THE GLUE CONSUMERS OUT THERE

- QUAKE is now Free cancellable (at last)

- CONTINUE is now unaffected by di

- CONCRETE MIXER
-- Can now be used in the air (so help me god)
-- Now resets vertical momentum on use

- HEAVENLY CONCRETE MIXER
-- Does more damage in combos now
-- Now resets vertical momentum on use
-- Slab takes less self damage now

- GO LONG IASA reduced from 32 --> 20

- RAM has increased range

- SWAT proration decreased from 2 --> 0

this might be a lil too much
also due to the potemkin buffs, slab also might get armor (real legit fr)

Update: 23 Oct, 2024 @ 4:59am

oops

- FLATTEN
-- Can no longer kill slab

- General Mechanics
-- sort of easier to not get into overheat/superheat now

Update: 21 Oct, 2024 @ 8:44pm

i forgot to actually add the "superheat no longer kills slab nor the opponent" thing whoops

Update: 21 Oct, 2024 @ 7:59pm

thy change notes is now

- General Mechanics
-- Reduced overall heat gain (since heat gains way too fast)
-- Heat can no longer kill you nor the opponent
-- Temperature decreases faster during OVERHEATED and SUPERHEATED (sorta)
-- Temperature gain/loss becomes much less when Slab is being combo'd

- CONCRETE MIXER
-- Can no longer kill Slab (but will still deal Self DMG)

- HEAVENLY CONCRETE MIXER
-- Can no longer kill Slab (but will still deal Self DMG)
-- Can now be cancelled into CONTINUE
-- You can now do HCM into HCM, because funny

- CRUSH
-- Can no longer kill Slab (but will still deal Self DMG)
-- thy end is now

- COMBUSTION
-- Increased heat reduction on block
-- Decreased DMG from 250 to 200
-- too lazy to code the COMBUSTION changes in the "To be thought about" part so here lol

- PREPARE --> HUSTLE
-- uhh... it works better
-- idk how to describe it but it can win vs wait now because funny
-- Also it gives you much less meter than before (it used to give 2 bars lol)

- PREPARE --> INSTILL FEAR
-- Now has Armor
-- Being hit during INSTILL FEAR will give a strange variation of oki (and a funny)



Experimental (added)

- General Mechanics
-- Parrying will decrease heat by a lot



To be thought about (NOT ADDED YET)

- COMBUSTION
-- Normal temp: +2 or +3 on block, not much heat reduction
-- Overheated: +3 or +4, pretty solid heat reduction (maybe half)
-- Superheated +5 or +6, much more heat reduction (maybe 75% idrk yet)
-- Note: Using COMBUSTION in blockstrings as a hard read to blocking wasnt really good (because command grab) so giving it much more heat reduction could diversify Slab's options some more

Update: 18 Oct, 2024 @ 5:59pm

hi again lmao

Wall
- Now actually places the thing (lmfao)

Update: 18 Oct, 2024 @ 4:45pm

i forgot to add this, thanks onix

TEMPERATURE Mechanics
- TEMPERATURE now decreases quicker when doing nothing (i.e, waiting)
- Note that you can use COMBUSTION to take off a bit of heat