Garry's Mod

Garry's Mod

ZS DarkForest Crypt Expansion
Showing 1-9 of 9 entries
Update: 10 May @ 10:55am

+ Fixed Z Spawn outside of the first holdout area
+ Fixed wall displayed wrong text.

Update: 2 Feb @ 7:28am

+Removed HDR Since it wasn't there (Thought it was)
+Fixed Worm to where it was showing in the map it no longer does.
+Fixed some fences that was missing.

Update: 2 Feb @ 6:49am

+Fixed Portal wasn't showing it now does.
+Fixed some props that was still ghost
+Added extra zombie spawn on Wave9 (ZS)
+Added Worm (Boss) In BetaTest
+Added Win Condition at the ZegTemple
+Fixed Laser where it was still there when Portal got closed.

Update: 25 Oct, 2024 @ 6:02am

-Removed some details that were breaking the map's skybox (Looking for a workaround)
+Changed Skipping Trigger before it was killing people now it brings them back up to where they were to prevent skipping map

Update: 21 Oct, 2024 @ 5:12am

- Reduced Map Size
+ Fixed the last props ropes not displaying
+ Added a wall to prevent Arsenal Crate aka The (Bot Target Skull Entity) being broken and therefor ZS Bots won't even target the skull anymore if the box is broken/removed

Update: 19 Oct, 2024 @ 12:56pm

+Readded the func_detail to reduce map sizes
+Fixed all props that were invisible
+Fixed Skull Of Shadows not being removed if is destroyed on the altar

Update: 19 Oct, 2024 @ 6:20am

+Fixed most of the Props not showing
+Fixed bugs with Skull Hitbox not affecting fully (zs)

Update: 19 Oct, 2024 @ 4:49am

+Fixed some Props wasn't displaying.

Update: 19 Oct, 2024 @ 3:52am

Initial addon creation.