Garry's Mod

Garry's Mod

NUKETOWN REZZURRECTED - An nZombies Rezzurrection Config
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Update: 21 Apr @ 11:19pm

- Adjusted color correction

- Added some boards and jumpable spots on both house balconies to better represent BO2 Nuketown Zombies layout

- Dynamic lights no longer deleted while in performance mode

Update: 2 Apr @ 1:45pm

Improved performance mode aesthetics (mostly just fixing some bugs with the skybox fog)

Update: 2 Apr @ 10:02am

- Changed weapon/interact font from BO2 to NZ Classic

- Green fog in the green house kitchen no longer gets deleted in performance mode

- Reduced overall amount of props and dynamic lights in the map, with or without performance mode

- Fixed accidentally deleting the map-placed powerup door when in performance mode

- Added green fog to yellow house living room with all the radioactive crap in it

- Adjusted zombie spawns and nav mesh

Update: 28 Mar @ 7:53pm

- Ashes no longer fall while indoors (helps to save on fps + just looks better)

- Added a few more BO1 guns to the mystery box. I know nuketown zombies is a bo2 map, but in order to lean more into the "where the past and future come together" I decided to chuck in some bonus weapons. why not, aye? I even made 'em rarer than the bo2 guns so it's kinda like a little easter egg when you get one.

- Deleted a few more dynamic lights to improve performance

- Updated map detailing

- Improved nav mesh

Update: 28 Mar @ 4:58am

- Added a few new weapons from Renaissance and BO1 to the mystery box

- Fiveseven now uses its akimbo variant

- Fixed overlapping music when two or more easter eggs were activated at the same time

- Adjusted color correction

- Performance mode is now more aggressive

- Nav mesh improvements

- Decreased amount of dynamic lights to improve performance

- Added farz command on gamebegin for solo players (slight performance increase)

- Removed asshole zombie spawn that would cuck you on the bottom of the stairs in the green house living room

- Removed Vigor Rush and Deadshot from the random perk pool

- Decreased length of ambient round start track so it fades in and out better

- Replaced WaW Bowie with its BO2 version

Update: 19 Mar @ 7:57am

- Nav mesh improvements

- Color correction adjustments

Update: 17 Mar @ 10:42am

Increased max players from 4 to 10

Update: 17 Mar @ 6:17am

- Adjusted zombie spawn distance

Update: 15 Mar @ 6:33am

- Adjusted box weapons

Update: 14 Mar @ 1:48am

- Corrected zombie populations

- Added lobby system, improved gameover event

- Misc aesthetic / navigation improvements