Rivals of Aether

Rivals of Aether

Kitimek
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Update: 1 Nov, 2024 @ 3:45am

v1.2
Buffs
+ Reworked snagging/pocketing crystallized opponents (well, started reworking, at least)! When you have one, they will stay crystalized for longer, thus keeping hold of them longer!
+ You can now attack-cancel FSPECIAL on hit!
+ You can now continue to lay down after landing from FSPECIAL if you hold the special button. Very important buff.
+ You can now jump with DTAUNT and go off ledges with it. This is also a very important buff.
+ Made DSTRONG, DAIR, NAIR, and DATTACK connect more consistently
+ Made it so you don't immediatetly end USPECIAL if you hit a wall or ceiling; rather, there is a short cooldown before it will cancel off a ceiling or wall. Helps prevent accidentally ending it early when used close to a wall.
+ Increased the size of the hitboxes on BAIR's second swing on grab. Should help prevent opponents not getting hit by the second swing in certain situations.
+ Removed scaling from DATTACK's first bite hitbox, allowing it to better combo into the second hit of the bite at all percents.
+ Gave DTILT 2 attack- and jump- cancelling on hit, to make it more possible to followups off of it.

Nerfs
- With the rework of crystallizing, opponents who are crystallized but NOT snagged will break out faster than before.
- USPECIAL's gem form is now extra vulnerable; getting hit during it will result in more damage, knockback, and hitpause!
- Nerfed the strength of both FAIR spikes
- Removed the ability to fastfall during FSPECIAL
- Fixed FSPECIAL sending you further if you hit it frame 1 (technically just an oversight fix but eh, nerf)
- Reduced overall damage of DATTACK

Fixes / Other Changes
+ Added a Lore section in the Tips tab on the phone! Check it out if you want to learn more about who/what Kitimek is!
+ Added an intro animation!
+ Crystallized opponents now reflect projectiles! A funny interaction for free-for-alls and team matches!
+ Added an outline around Kitimek when you pocket/snag a player that matches their player color to help give quick clarity when someone is pocketed and who.
+ Added visual effects to some grounded moves to improve presentation.
+ Fixed the tail not appearing white when invincible.
+ Improved USPECIAL's collision and fixed visual and audio issues when cancelling it early.
+ Made it so you can hold an input to cancel USPEC rather than having to press it, so you can cancel it as soon as possible easier.
+ Added FNAF jumpscare sound to FSPECIAL and DATTACK when using the Lolbit alt.
+ Made it so aiming FSPECIAL completely (or nearly) to the side also auto-adjusts to somewhat upwards in the air.
+ Made BAIR's sweetspot grab not have hitpause scaling.
+ Added and replaced some sounds
+ Fixed snagged/pocketed opponents showing hitstun dust
+ Fixed the lack of a placeholder icon for snagged/pocketed projectiles (oops)
+ Gave Kitimek a victory background (also oops)
+ Fixed a bug involving climbing onto a floor with wall cling
+ Fixed wall cling armoring through attacks
+ Fixed BAIR's grab target not resetting if the second swing doesn't hit. (Should happen less anyways now, but just in case)
+ Improved hold input for UTILT
+ Added throws_rock 2 to NSPECIAL, so you don't break things that use it when attempting to pocket it. (for some reason Kragg's rock just can't be pocketed anyways, so cope)

Update: 20 Oct, 2024 @ 9:08pm

v1.1
Nerfs
- Nerfed UTILT strength

Fixes / Other Changes
+ Fixed USPECIAL making you invisible if you got hit while as the gem (lol!!!)
+ Made DTAUNT's music loop properly, and also not continue when you get hit out of it
+ Swapped around the base hit sounds on FSTRONG to make it feel better
+ Added a Miiverse post

Update: 19 Oct, 2024 @ 8:50pm

v1.0