Arma 3
Zombie Checkpoint - Altis
Showing 1-5 of 5 entries
Update: 28 Oct, 2024 @ 3:18pm

- Reduced the total number of zombies by 50%.
The mission now feels more balanced during gameplay.

Update: 27 Oct, 2024 @ 10:47am

As it often goes, fixed one thing, broke another.

Fixed a bug that caused zombies not to spawn for several minutes at the start of a round.

Update: 27 Oct, 2024 @ 10:31am

- Reduced the overall health of "giants"; now the health of giants dynamically adjusts based on the number of players at the start of the round.
- Decreased the spawn chance of zombies with body armor in early rounds.
- Added an additional enemy spawn outside the main one, which spawns 3 to 12 zombies every 30 seconds and scales down based on the number of enemies defeated.
- Reduced the chance of extremely dark nights from 60% to 10%.
- Lowered the spawn rate of special "enemies" and adjusted their maximum count, now dependent on the round and number of players.

Update: 21 Oct, 2024 @ 2:13pm

- Made nights brighter
- Reduced visibility range (should improve FPS)
- Removed "heads" from the spawn list (heads work incorrectly in MP)
- Removed stones from "giants".

Update: 21 Oct, 2024 @ 4:20am