Barotrauma

Barotrauma

[DEPRECATED] Better Outpost Deathmatch Framework
Showing 1-10 of 10 entries
Update: 12 Apr @ 4:20am

- Updated for v1.8.6.2
- Deprecated mod

Update: 18 Jan @ 4:39am

- Fixed the mod lol, apparently it was broken the entire time

Update: 14 Dec, 2024 @ 2:11am

-Internal structure changes, nothing else

Update: 30 Oct, 2024 @ 9:56am

-Retagged the modified vanilla maps with the vanilla tags. The modified vanilla maps can now be used with the vanilla mission and event. If you do this, no custom logic will be used (instead of the crate despawning since its coded into the crate).
-Made some changes to the custom event, seperated the spawning/refilling/removing of items into seperate events
-Removed the job loadouts, use PvP Classes. I won't go into changing job loadouts (however, maybe I'll do something with talents later)
-Generally reduced the amounts of crates spawning and how special spawns are handled
-Reworked mod description, it sucked

Update: 28 Oct, 2024 @ 4:02pm

- Added turrets to Kattenberg Outpost vents
- Made walls and some other stuff invulnerable to damage/indestructible/non interactable to prevent the maps (accidentally) being griefed and ruining the match (or requiring admin intervention)
- Removed vanilla crate despawning event, crates will simply immediately break if they are empty. This should finally fix the issues of crates despawning while they are in someones hands.

Update: 28 Oct, 2024 @ 12:20pm

- Added a modified version of the weapons skill book that will give 100 weapons skill to the weapondrop that contains the HMG
- HMG weapon drop will now spawn with 1 or 2 magazines (instead of 1 to 3)

Update: 24 Oct, 2024 @ 10:39am

- The addition to the crate despawning logic mentioned in the last changelog now actually works (changed StatusEffect type from OnNotContained to Always)
- Modified all PvP job loadouts (except mechanic and engineer, will add later), different jobs now spawn with different stuff

Update: 23 Oct, 2024 @ 3:25pm

- Arc Emitter now replaced by HMG instead of Scrap Cannon
- Added a conditional by the courtesy of @Crazyy to avoid crates not despawning if stored in something thats not a human

Update: 22 Oct, 2024 @ 5:10pm

- Wait time between spawns changed from 60 to 90 seconds
- Added own logic for despawning crates. Now, once a crate was picked up, as long as noone is holding it it will lose condition. Once the condition reaches 0, it despawns (including all the items stored inside of it!)
- No longer overrides the Vanilla event
- Added a new mission type, which triggers the modded event, so you can still play using the Vanilla spawn mechanics while the mod is enabled
- Outposts require the tag "bfm_OutpostPvP" to be able to be used in the modded mission, so if you make a map make sure to add it

Update: 21 Oct, 2024 @ 7:22am