Caves of Qud

Caves of Qud

Rogue Robots of Qud
Showing 21-29 of 29 entries
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Update: 28 Oct, 2024 @ 6:06pm

Hotfix to make main quest easier to complete and not reliant on RNG to find a gaslight chisel or blueprint. Also includes 2 bonus mutations because I am niceys :D

Update: 27 Oct, 2024 @ 2:02pm

Fixed XML typo causing Laquered Coating to prevent a number of other mutations

Update: 27 Oct, 2024 @ 1:46pm

Slight refactoring

Player-controlled robots now face right instead of left on the map

They still face left on the UI but this is consistent with bodyswapping and other similar effects so I will call it good for now

Update: 27 Oct, 2024 @ 12:43pm

Hotfixes, including FINALLY a fix for mutants getting robot mutations & vice versa

Update: 26 Oct, 2024 @ 10:03pm

0.2 - Many new mutations, reworked old mutations, and a TON of bugfixes, balance changes, and other things.

Update: 24 Oct, 2024 @ 11:39am

Increased resolution of thumbnail image for the workshop

Update: 24 Oct, 2024 @ 11:38am

Hotfix for no mutation points issue, turns out things which have the Robot part override the method that determines if they're mutants, resulting in the game not granting mutation points. Downright baffling how I missed this during testing

Also robots have natural equipment now, so you have some basic melee ability (equal to a club more or less) from the start.

Update: 23 Oct, 2024 @ 10:55am

Bugfixes, added ID Spoofing mutation.

Update: 22 Oct, 2024 @ 3:06pm

Initial upload