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Most robots equip missile weapons to their left and right hardpoints. The middle hardpoint, if present, is for throwing weapons. This is not something specific to this mod - robots in the base game have the same body plan.
Also, force bracelets in particular appear to use slightly more power than advertised - whenever it pushes things it uses a bit of extra power iirc.
That said, I have learned a lot more about how abilities work since I made it, so I may be able to fix that.
An internal counter keeps track of how many upgrades you have. I believe you can install ~10 for free, maybe less, don't remember off the top of my head, but it's configurable anyways.
Each time you try to upgrade AFTER that, you'll take damage as a result of the invasive hardware work you have to do. This scales quadratically. Think of it being the result of attempting to do robo-surgery in an already crowded frame.
In practice, this means your total possible upgrade count is limited by your max HP and so depends on anything that affects it (level, fame, etc.)
Keep me updated if that happens again, though.