Rivals of Aether

Rivals of Aether

Employee
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Update: 20 Jul @ 9:25pm

v1.24

General:
~ "New creature sent to terminal!" notification easter egg is now displayed on the top of the screen rather than where the opponent was scanned to be less disruptive.
~ Fixed a bug where scrap with a looping sound effect (Teeth and Toy robot) would not stop the sound effect from playing when destroyed under specific circumstances, such as being inhaled by Kirby or absorbed by Glare's prisms.

Ftilt:
+ BKB/KBS increased: 6/0.6 -> 6/0.7.

This move is based off of Ganondorf's Ftilt, but was made much weaker due to the fact that things like the yield sign are already pretty good at killing + it's advantageous to Employee due to the very low angle giving him room to collect scrap or browse his terminal. I realized however that this might be a little TOO weak for how slow the move is, so this should remedy that a bit.

Update: 11 May @ 9:45pm

v1.23

General:
+ Leave ground max with the shovel equipped 6 -> 6.5.
+ Max jump HSP with the shovel equipped 6 -> 6.5.

Small buff to the shovel's movement potential to compensate for the yield sign's nerfs and to slightly carve out the weapon's niche more. In hindsight it didn't make much sense to me that both the stop sign and the shovel had the same grounded-aerial-transition stats.

Uspecial 1 (Jetpack):
+ Reverted refuel rate nerf when touching the ground: 150 frames -> 120 frames (from empty).

This might've been overkill on top of the nerf where he no longer gets fuel in hitstun.

Update: 27 Apr @ 11:34pm

v1.22

A minor rework to Employee's gimmick to make it a bit more interactive and satisfying, rather than having him have to rely completely on camping and spamming Dspecial.

General:
~ Added victory BG.
~ Added the following alts:
Phasmophobia
Content Warning
R.E.P.O.
+ Added Overtime Bonus to Profit Quota. This is an invisible percentage (max 50%) built up based on Employee's performance throughout the match. When scrap is sold via Dspecial, this percentage is taken from the scrap's total value and added as additional credits towards Employee's quota.
- Starting at quota rank 2, Employee now must pay a fine from his accrued credits whenever he dies (he is not able to rank down from this, however). This fine increases as he ranks up.
~ Credits gained, overtime credits gained, and death fines are displayed as a brief notifications on the HUD.

See the "Guide to Quota Ranks" Discussion on Employee's steam page for a more comprehensive guide on how the Overtime Bonus works.

Dspecial:
- Scanning opponents no longer doubles the value of the scrap Employee finds.

This interaction felt a bit counterintuitive due to the scan lacking a hitbox, which would often lead to opponents attacking Employee while he's vulnerable and causing him to lose the scrap anyway. It didn't make much sense thematically in hindsight, either.

Update: 13 Apr @ 10:41am

v1.21

General:
- Employee's leave_ground_max and max_jump_hsp now change with his weight (both minimum 3 at max weight, max 6.5 at 0 weight) rounded to the nearest 0.5. For reference, while not carrying any scrap, this is a nerf to his overall aerial movement when possessing the yield sign (6 -> 5.5), while the stop sign and the shovel are unchanged.
- Employee's waveland friction now changes with his weight (0.2 at max weight, 0.11 at 0 weight). For reference, this makes his wavedash a bit slower with the yield sign (0.12 -> 0.15) and stop sign (0.12 -> 0.13); waveland friction with the shovel is unchanged.

A few changes to some movement stats to make weight a little more of a factor in matches.

Update: 10 Apr @ 4:10pm

v1.20

Bair:
- Shotgun hit damage 13 -> 11.
- Late body hit BKB 7 -> 6.

Uspecial 1 (Jetpack):
- Jetpack fuel no longer refills when Employee gets hit; he must now either be on the ground or wall jump to get it back.
- Fuel refill rate lowered; time it takes for Jetpack to refill completely from empty: 120 frames -> 150 frames.

Dspecial (Scan / Sell):
~ Fixed a bug where a thrown scrap projectile would duplicate if it touched the Company Counter the same frame Employee got hit.

Update: 6 Mar @ 11:26pm

v1.19

hotfixes

- fixed debug thing i accidentally left on that made all your scrap whoopie cushions, oops
- fixed shading on Bracken alt

Update: 6 Mar @ 6:11pm

v1.18

Dspecial (Scan / Sell):
+ Wavelanding repeatedly on a whoopee cusion will now allow players to play the fart sound effect in rapid succession.

Update: 6 Mar @ 1:25pm

v1.17

Uspecial 1 (Jetpack):
- Employee can no longer immediately use his jetpack again if he gets hit after it explodes. Fuel still starts recharging again on hit, and he is still able to get it back once it fully recharges.
- Jetpack fuel consumption rate increased 7 min/15 max per frame -> 9 min/18 max per frame. For reference, he has a max of 1200 fuel, and this would increase his fuel consumption w/ the yield sign's weight from 10 to 12 per frame- a decrease from about 2 seconds of flight time to 1.67 seconds.

Dspecial (Scan / Sell):
+ Rubber ducky now quacks when you pick it up.

Update: 16 Feb @ 8:00pm

v1.16

Jab:
+ Can now buffer a reverse Ftilt out of Jab 1 and Jab 2. Thanks Supersonic!

Update: 27 Jan @ 2:21pm

v1.15

General:
~ Reduced filesize.