Counter-Strike 2

Counter-Strike 2

de_7e7en
Showing 1-6 of 6 entries
Update: 21 Nov, 2024 @ 4:03am

singlehandedly fixed the map because im a genius

also changed post processing to something awsome and no one will notice because they dont read change notes (not a gameplay change)

Update: 20 Nov, 2024 @ 2:20pm

poo

Update: 20 Nov, 2024 @ 12:50pm

Pati
- lowered a wall in middle
- replaced big box next to ct headshot angle with a plank
- changed geometry of big box on long
- removed jelqsesh killtrigger
- fixed some dookie lights (who keeps making them?) (non-gameplay change)
- fixed some gaps in geometry (merf!!!!)
- changed long ramp geometry
- added progressive cover on long in form of a box and bin
- raised bombsite b upper and moved the plank to the wall

hex
- moved box on b site
- reduced size of wooden wall on a site
- added cubby in drop
- readded ct entrance to middle
- added a new box in mid to b main connector
- moved box forward outside ct so it can be used as cover
- made box on path between both b paths wider so you arent exposed to multiple angles at once

ghoti
- made long b awsome
- readded hurt trigger and bomb reset
- fixed hexs donkey dogshit geometry
- long enterance to b wider
- changed b long con path thingy werid silly
- Added box between ct a main and ct mid
- Fixed a gap in geometry that pati didnt fix

silverty
(Readded the T buyzone so noone forgets, this shouldn't count as it was supposed to be there ages ago)

- Added box cover at CT side of lower tunnel to provide body height cover against the T lower
- Added alcove in under area for T's to take progressive cover
- Adjusted the wooden panel into a self boosting box on the B site
- Made a cubby near the entrance of T palace much more narrower as it was needlessly deep
- Made box at T's top mid bigger and added an additional box to basically give more cover for T's and allow them to play up there
- Added a vertigo styled ladder room to the under area connecting the under area for T's to middle
- Made platform outside of the B site more tucked into the corner and extended the edge to make a ramp that also doesn't make it super cumbersome to move out the way

ej
- Added staircase around drop
- Removed the criminal slant on A main
- Removed A main box
- Removed new angle that links drop to the B thing
- Added wall to stairs to block angles
- Made you have to jump to go down the drop from top
- Added clipping to all stairs

merF
- A staircases: Added a ledge upstairs and made entrance to staircase bigger, wooden thingy you jump on wider
- A bombsite: Made platform wider at certain spots, added new wooden cover and deleted one (heavily inspired by de_woodowork74)
- Rearranged shit on B long (made house bigger etc.)
- Some B bombsite geometry changes
- added/extanded mesh in B backsite so we can finally start to define gameplay areas more
- deleted an ledge from long B that would made it weird with a boost and made other ledge wider on B
- made an alternative entrance from CT Spawn to B

Shady
- Made the B drop into a slope
- Made the area at the top of the connector ramp a bit bigger for easier movement
- Added some cover on B long
- removed the 50/50 in ct
- raised a roof in CT hallway
- added new fast rotate from tunnels to drop
- removes some lights in middle cause they suck position wise.

Update: 11 Nov, 2024 @ 12:45am

Ghoti

- Removed epic sarim lighting
- Deleted B site and some nearby areas (make a fucking good one)
- Removed CT side of under
- Fixed geometry in apps and A site (sexy geometry should be standard)(not gameplay change)
- Removed a wholesome sightline across CT spawn
- Added an area for new B site (please be normal)
- Moved a connection to A site (no silly saguaro angle)
- Moved some cover on A site

Pati

- Added geometry to B site
- Edited second path to B
- Added a death pit on A
- Fixed some gaps in geometry! (not a gameplay change)
- Improved the lights at the drop (not a gameplay change)
- Added a box next to L wall in CT
- Added a ladder at underground
- Added a box in underground
- Added pillar to corner of stairs on A

Silverty

- Removed the ramp into the B site and replaced it with a simple dropdown
- De-pati-fied the side entrance by making it a straight path that is very level
- Made the death pit outside the B site entrance a lot smaller and made the pathing bigger
- Resized the box outside B to be bigger
- Added cover to block long angles into the B middle
- Lowered the B dropdown platform's height and added stairs
- Added a divider to the under B super connector

Shady

- Added some fucking lights bc you guys are nocturnal animals
- Changed Cover in A Main
- Raised the drop area to be at the same height as the site extention
- Changed up A sites Angles and cover to not be demented
- Changed the geometry around the super connector exit
- Added a list of who made this dogshit in both spawns
- Added some shitty low effort railings

merF

- bye bye death pit
- bye bye ladder towards b main
- pit at A has a slope now, better angle into it
- b bombsite geometry adjustments
- deep positions on b flattened a little more (way to t sided)
- outside window bigger now and added a ladder to the one way drop down
- Underground way for t's now 2 seconds faster (deleted a lot of unnecessary way, could technically do more)

hex

- lowered platform on a so its not a 64 unit jump
- moved t box in underpass forward so it can be hidden behind as cover
- added new cubby/pillar on ct to a to partially block a sightline
- made sign wider so that it actually blocks vision to window
- made cubby on the back of a site deeper
- added new pillar behind planter on a site
- added jelqsesh room

ej

- Added damage trigger to jelq sesh
- Removed CT to A angle
- Remade light on drop solid
- The A long ramp thing not as weird (it was like 2 meshes smashed together but as 1 mesh)
- Made A long not as wide and the angles not as long
- Raised wooden wall so its not boostable
- Made wooden box on A not as deep a clear

Update: 31 Oct, 2024 @ 6:56am

-- SECOND PASS OF UPDATES--

Ghoti
- changed sun colour (have fun)
- changed skybox (not a gameplay change)
- created a death pit lol
- created new path
- widened underpass
- created A bombsite
- narrowed heaven on B
- moved CT spawns back

Pati
- added a flashlight near drop to middle
- added env_gradient_fog
- shortened A site
- added some walls to B site
- added back the drop next to huge crate near A site
- added light_rect at the bottom of the big pit to give more lava
- vibes
- added some lights in A site and apps

silverty
- Added CT side ledge to Bombsite B
- Added building connecting the back of A site to CT
- Added silly purple lighting that gives shadows (so i helped fati a bit)
- Added ramp to big one way drop to make it actually a bit more useful
- Connected tunnel to CT properly
- Added box to bombsite A
- Added ledge to water drop so you can EJ it

Shady
- Made a super connector
- Made the floor slanted in mid drop area
- Made the skybox bigger
- Made the area on B main? bigger
- Made buildings in T spawn taller
- Extended platform near b main
- Made wall in mid taller

merF
-Made additions to B site (some gameplay elements and minor height difference)
-changed A bombzone to a "7" shape (try to make this work guys, gl)
-changed t underground entrance to a ramp (warned you)
-made changes to A bombsite geometry
-made CT spawn less claustrophobic and added a generic van
-added 2nd entrance into the dropper (pls why god would you add a drop close to bombsite)
-added some crates on A (isnt really well thought out)

hex
- removed backfaces
- fixed gaps in meshwork fuck you
- added goatse
- added new box near leftmost b site entrance
- added new box near b main t entrance
- added new box in ct spawn
- added new cubby in ct spawn

ej
- added small ct box on underground
- moved box outside b
- extended b long entrance platform
- removed under stairs on a site
- extended the height of cover near ct spawn and the width
- tried to decrease the length of ct spawn to underground angles
- moved a main wood box

Update: 24 Oct, 2024 @ 7:28am

Created de_7e7en.

-- FIRST PASS OF UPDATES--

Ghoti
- Created ct spawn geometry
- Created ct spawn points
- Created a sun (war crime)
- Second CT spawn (fuck this guy)
- Made 3 exits

Pati
- changed sun settings
- added lights
- added more to behind ct spawn
- added ramp to a path at ct spawn
- added something else
- added something else
- added something else

silverty
- Created Terrorist spawn geometry (two levels seperated with a ladder)
- Created geometry for lower tunnels
- Created geometry for bridge
- Started Mirage middle
- Added boxes at T middle
- Added skybox
- Slightly re-adjusted CT geometry

Shady
- Extended CT spawn
- Extended wall in CT
- Made big building
- connected middle area to beeg building
- added a wall in middle area
- added crate
- made a inside route to a dropdown in middle area

merF
- moved CT spawns back (Do you guys smoke crack? wtf is this shit spawn)
- delete random ass "rooms" in undergrounds
- added B site with a box (without bomb trigger)
- Ramp to b less steep now
- Alternative ct entrance for B
- pushed T Spawn back (map is so small and CTs need time)
- connected underpass with a way towards CT spawn (alt mid)

hex
- added a new path from mid
- added a new path and floor for a site from worm tunnel
- added new boxes to b site
- added new heaven one way drop on b site
- added new t exit from b site
- added new main from t spawn
- removed backfaces fuck you silverty

ej
- deleted random corridor and realigned it to make a connection
- shortened mid angles and length
- made mid t box smaller for now
- made mid window a one way drop
- removed b heaven window
- added stupid mega drop connection to a
- made underground to a connection larger
- questioned life