RimWorld

RimWorld

Food Texture Variety Core
Showing 11-20 of 24 entries
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Update: 28 Jan @ 7:07pm

Improved strict mode to only use textures with an exact match between ingredients.

Update: 14 Jan @ 5:21pm

Support for FlavorText!

Searches first for an exact match on the label (ex: plum preserves) and then for a match on the type of food it is (ex: a generic version of braised meat)

No ingredient searching is done, as it's kind of confusing.

Update: 4 Jan @ 1:48pm

Now supports Vanilla Expanded Fishing.

Update: 22 Dec, 2024 @ 9:34am

Options now defaults to using ingredient searching instead of fully randomized textures.

Added a new option to use a generic meal texture fallback for when an ingredient match isn't found.

Update: 21 Dec, 2024 @ 8:55pm

Fixed a bug where the ingredient search wouldn't get all the meals with a matching ingredient.

Added an experimental strict mode that filters out meals with missing ingredients. It doesn't work for extra ingredients though, hence why it's still experimental.

Update: 9 Dec, 2024 @ 3:07pm

Better support for ingredients, now handles ingredients with spaces in the name by splitting and checking both parts.

Update: 15 Nov, 2024 @ 8:37pm

Forgot to put the try/catch block back in after I was done testing.

Update: 15 Nov, 2024 @ 7:38pm

Added support for vegetable/carnivore meals.

Update: 8 Nov, 2024 @ 11:56am

Turns out the mystery mod was my own! The beer module! It's fixed now.

Update: 8 Nov, 2024 @ 10:27am

Wrapped the graphics method in a try/catch to accommodate a mystery mod calling it right when the game loads.