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When using your mod, the pipe connector doesn't work, and no food is getting piped to the upper floors. Would it be possible for you to create a compatibility patch for Multifloors? If not, it's not a big deal—I can simply remove the mod. I just wanted to reach out because I’d love to be able to play with both Food Texture Variety and Multifloors together.
Thanks for raising this issue to me!
I haven't felt it's been a big impact on my game, but it is adding overhead to the meal creation.
The issue with a blacklist is that it touches on something I've been trying to avoid, which is storing a list of what textures go with what ingredients somewhere. I won't say I'll never do it because sometimes I get ideas on how to do something effectively later down the line, but right now I'll say it's unlikely to happen, with performance issues being my biggest concern with it.
And the ability to blacklist certain ingredient combinations. For example, if you don't have a graphic for rice&berries, you can just make it impossible to use that particular combination in the recipe, if that makes sense.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 30C94A28]
at FoodTextureVariety.Graphic_MealVariantsExpanded.SubGraphicFor (Verse.Thing thing) [0x00007] in <938acf87280943d79c8f1531705c50b2>:0
Hello, I'm using a translator, so I apologize if my sentences come across as awkward or impolite. When I opened Developer Mode for a quick test today, I encountered some red errors. They seem harmless to the game, but I'm reporting them just in case.