Fraymakers

Fraymakers

Scott Pilgrim VS. The World: The Mod
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Update: 21 Jan @ 9:45am

1.2.0
The Refinement Update

[+] Scott now has a new CSS render, taken from the beta title screen!
[+] The code in Script.hx has been reformatted on top of Whimz's Complete rewrite of Scott's cargo throw states.
[+] Plenty of hitboxes have been tightened and made more accurate to what the animations show.
[+] Up Aerial's sourspot now has a knockbackGrowth rate of 35.
[+] Up Aerial's Sweetspot now does 8%.
[+] Jab 3's finisher goes farther to address the complaints of it constantly missing.
[+] A new Neutral Aerial has been added, with unique framedata and stats.
[+] Dash Speed is now 11.5.
[+] Initial Run Speed is now 6.75.
[+] Up Special and Aerial Up Special now act more similarly, the last hit stuns longer, and its knockbackCap is 200.
[+] Side Special now has 10 frames of startup and 12 frames of endlag, making it overall faster on the uptake, has a higher baseKnockback of 45, and it no longer has reversibleAngle toggled.
[~] Side Special now has appropriate VFX and the SFX has been relocated.
[+] Down Special's counter detection boxes now last for 15 frames, and the overall animation is now 44 frames long, making it shorter than the old one.
[+] Aerial Down Special now shares Down Special's attributes, so they're no longer different.
[+] Neutral Special now has new button prompts based on Incineroar's Fraymakers buttons. Making it easier to understand.
[+] Dash Attack now acts more like the game's, so you won't miss very obvious Back Tilt hits if you cross-up an opponent.
[+] Scott now has SFX for walking, cargo-running, running and skidding and taunt.
[~] ALL of Scott's alts have been altered to accurately represent Paul Robertson's original colors in the cases where the base colors are used.
[~] The Takes Off alt has been altered to reflect the colors from the kissing sprite from the show's intro. (I might change this later, honestly.)
[+] In honor of BlackDevilX, the creator of Final Fantasy Sonic X, Gigabreak has been added as an alt.
[+] Scott now has an Up Emote and a Side Emote, complete with SFX from Sonic CD.
[?] Hold Up + Emote whilst using the NegaScott alt, you'll be in for a surprise.

Update: 29 Oct, 2024 @ 11:29am

1.1.0
The Cargo Update

Whimz was kind enough to send a whole slew of code optmizations in Scott's way, which were...
Cargo Throw recieved an overhaul, it now operates with a state machine, thus making it a lot easier on Fray. (In layman's terms, no more Memory Leaks!)
killNSFX (the function to disable the looping bass riff) is now much more streamlined and it works much better with less spaghetti code.
"tick" variable was randomly between some functions when they should be at top of script so they were moved to top.
Variable names were not good, so they changed some of them to be more descriptive.
Arbitrary functions in script were removed.
Unessecary "_air" versions of animations were removed.
self.move(); for both ledge_climb and knocked_out were removed, and I won't be adding them back until I find a way to make them work

However, I also did some things too!

Added footstep sounds for walk_loop, run and cargo_run
Added dash sound for dash (edited by me using smash 4 Wario's dash as a base)
Added appropriate sfx and vfx for the cargo versions of jump squat and land
NegaScott (and CrimsonScott) now have the green-colored Bass Guitar.

Update: 26 Oct, 2024 @ 12:15pm

0.0.1
The first Update!