Arma 3
Roadblock Duty
Showing 1-7 of 7 entries
Update: 9 Nov, 2014 @ 8:56am

Change log v1.0.5: -Made longer, doubled the amount of time the mission lasts.

Update: 5 Nov, 2014 @ 3:38pm

Change log v1.0.4 (current) -Added relief squad after your shift. -Fixed huge amount of flatbed trucks with civilians in it. Sometimes mixed with rebels. -Removed Hatchback sport from the script because AI's can't drive for shit. -Added tower as a vantage point. (Requested in comments)

Update: 3 Nov, 2014 @ 2:45pm

Change log v1.0.3
-Remove the campfire that was dealing a massive amount of damage when next to it.

Update: 2 Nov, 2014 @ 3:22pm

Change log v1.0.2
-Tweaked A.I spawn emplacements
-Tweaked A.I movement when arriving and moving through the checkpoint. (Tested with 5+ cars without issues)

Update: 2 Nov, 2014 @ 7:22am

Random little tweaks.

Update: 2 Nov, 2014 @ 6:53am

Change log v1.01 (11/02/14)
-Fixed AI vehicles going around and not through the checkpoint.
-Added liftable gates using a radio command on each end of the checkpoint.
-Added Virtual Armory (VAS) and Radio markers on the map.
-Fixed some delay and glitches in the Radio script.

Update: 2 Nov, 2014 @ 4:40am

Original Release