Rivals of Aether

Rivals of Aether

Dracula
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Update: 9 Jan @ 5:30pm

v1.11
- Head hit detection made to cover the entire horizontal area of the sprite
- Head hit will count down from 10 frames of the detection, allowing for more consistent access to getting hit
- Dattack endlag increased 25 > 32
- Fspecial endlag increaesd 24 > 40
- Fspecial 2 endlag increased 30 > 35
- AI will now recover with uspecial regardless of AI state

Update: 20 Nov, 2024 @ 8:46am

v1.1
- DStrong hitboxes now match the visuals
- Overall sound pass, courtesy of Seer
- DSpecial Flame Pillar now moves faster
- Removed the gap between Jab1 and 2, where opponents could parry Dracula
- Jab2 has more Knockback (2 -> 3)
- NAir no long changes Dracula's vertical speed by default, you can still trigger that by holding Attack
- Decreased the Mist Armor threshold a little bit

Update: 2 Nov, 2024 @ 9:36am

- Dracula will no longer parry people during Training Mode
- Dracula's head hurtbox is a big bigger (and yellow)
- Changed the Mist Armor formula, so its threshold is a bit lower
- DStrong will stun Dracula for longer if you parry it
- DStrong now only flinches/causes knockback to grounded opponents
- DStrong has less startup (29 -> 24)
- DStrong has full on Soft Armor
- NSpecial Tap and Hold shouldn't overlap anymore

Update: 31 Oct, 2024 @ 11:11am

v0.0