Pummel Party

Pummel Party

Panic in the city
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Update: 16 Nov, 2024 @ 4:12pm

The goal of the game is to reach the place where the explosives are,
and then plant them in the place under the number under which you took them.

The game is a deathmatch action game from the 3rd person with mechanics similar to unreal turnament, or quake

Here are the detailed rules and description:

Bomb number 1 is planted on bomb plant 1, bomb number 2 is planted on bomb plant 2.
You can take two bombs with you at once and plant them in a row.
Bombs have a respawn of 40 to 60 seconds, they are picked up by simply stepping on them.
You can take only 1 piece of each type per 1 player, even if there are already 3-4 pieces waiting for you.
To plant a bomb, you need to stand in the place corresponding to the bomb number for 5 seconds,
after which the bomb will be thrown to the ground and will detonate after 1 second.
At this point, someone else can pick it up and place it again,
standing for another 5 seconds.
The bomb cannot be thrown away by yourself, and it does not drop upon death.
Each of whose hands the bomb dropped gets 75 points and 100 damage.
If you still have the bomb at the end of the round - at the beginning of the next one, it will be dropped
This will bring you instantly 75 points and 100 damage, right at the start of the round.

The scoring system is simple:
A planted bomb gives 75 points
A killed enemy gives 10 points
Your death -1 point

Weapon and health characteristics:

Each player has 125 health and standard movement/jump speeds

1. First aid kit (light pink): adds 50 health, and has a respawn time of 15 seconds.
2. Knife: increases speed by 10%, deals 15 damage. Issued to each player at the moment of respawn.
3. Pistol (yellow): is a shotgun, fires 10 rounds of 7 damage per shot,
has a large spread and recoil, is effective at distances of up to 12 meters. Rate of fire
60 per minute.
4. Uzi (blue): is an automatic pistol, fires 1 round of 5 damage per shot,
has no spread at all, but has a maximum range of 30 meters. Rate of fire
400 per minute.
5. M4A1 (purple): is an automatic, fires 1 round of 7 damage per shot,
no recoil, weak spread, high accuracy, unlimited range. Rate of fire
600 per minute.
6. Golden AK47 (orange): is a machine gun, fires 1 round of 10 damage per shot, has a small recoil, average accuracy, effective at a distance of up to 40 meters,
unlimited range. Rate of fire 540 per minute.
7. Sniper rifle (pink): fires 3 rounds of 50 damage per shot, has no recoil, high accuracy, but at a distance of more than 40 meters the probability of hitting all 3 bullets in 1 target decreases. Rate of fire 30 per minute. Reduces movement speed by 20%!
8. Flare gun (red): is a unique weapon that has 220 total damage,
and can hit 2 targets at once, has only 20 charges, and huge recoil, you are thrown back 3 meters. Effective range 5-30 meters. Rate of fire 45 per minute. After death,
or using charges, returns to its original place. Reduces movement speed by
20%!
(despite the animation, from the point of view of the game mechanics it is a small arms weapon, so
it is impossible to hit an obstacle with an explosion)

Weapon selection hierarchy (a large number means increased priority and throws out a weaker,
or the same weapon in the hierarchy):

1. Knife.
2. Pistol.
3. Uzi.
4. AK47, M4A1, Sniper rifle.
5. Rocket launcher.

Note:
When you respawn, you are given a knife, but any weapon replaces a weaker one when you step on it.
You always have only 1 weapon, if you throw it away by pressing the E button, the knife will not return to you,
you will be unarmed until you pick up a replacement, the exception is the rocket launcher, after the end of the cartridges, you are given a knife.
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There are destructible or changeable objects on the map, as well as many bypass routes through stairs
or courtyards, try all the options to become a professional :)
This is the first version of this game, if people like it, I will improve it, update it, and possibly
make new locations with this mechanics and rules of the game.

Update: 6 Nov, 2024 @ 11:32pm