Pummel Party

Pummel Party

Panic in the city
Showing 1-10 of 12 entries
< 1  2 >
Update: 26 Nov, 2024 @ 7:49am

Points for a kill are now 1 instead of 10.
The knockback effect from the explosion when hitting with a Rocket Launcher has been reduced.
There have been problems with the scoring of points when hitting with a Rocket Launcher, there are no ideas yet on how to fix them.
The problem is currently unsolvable, but it will be solved.

Update: 25 Nov, 2024 @ 12:50pm

some fixes

Update: 25 Nov, 2024 @ 11:03am

Added physics of explosions to cars that previously exploded only visually.

Reworked rocket launcher: Instead of damage by a shotgun, with a visual and sound imitation of an explosion,
Now the Rocket Launcher actually deals damage with an explosion, the mechanics are as follows:
A shot fires 1 bullet that deals 50 damage, The bullet on its way creates 2 explosion areas
at a distance of 8 and 15 units from the shooter, with a radius of 5 units. Any player who gets into this
area receives 75 damage. The maximum range is 20, the minimum is 3. In an area of
10 to 13 meters, damage is dealt from 2 explosion areas, that is, 75 + 75.

Replaced the "music" in the game, and changed some sound and visual effects

Update: 23 Nov, 2024 @ 10:44pm

Added some animations and destructibility.
Added music and ambient effects.
Added movement of some cars.
Increased glow effect by 4%.
Lights have been added in some places.

Update: 20 Nov, 2024 @ 6:30pm

1. Bombs have been removed from the game, since the mechanics of their dropping upon death and
the scoring for explosion in a bombsite do not work together.
Right now it's just deathmatch. Perhaps in the next updates the "Capture the flag" mechanic
will be added.
2. The game time is now 150 seconds (-30).
3. The damage and mechanics of weapons have been recalculated:
1) First Aid Kit (light pink): unchanged: adds 50 health, and has a respawn of 15 seconds.
2) Knife: deals 15 damage. Given to each player at the moment of respawn.
3) Pistol (cyan): is a shotgun, fires 10 rounds of 8 damage per 1 shot (added +1 damage)
has a large spread and recoil, effective at distances of up to 12 meters.
Rate of fire 60 per minute.
4) Uzi (blue): is an automatic pistol, fires 3 rounds of 3 damage per shot
(+4 damage in total, but a strong spread has been added)
Rate of fire is 600 (+200) per minute.
5) M4A1 (purple): is an automatic rifle, fires 1 round of 10 (+3) damage per shot,
no recoil, weak spread, high accuracy, unlimited range. Rate of fire
600 per minute.
6) Gold AK47 (orange): is an automatic rifle, fires 1 round of 13 (+3) damage
per shot, has low recoil, average accuracy, effective at a distance of up to 40 meters,
unlimited range. Rate of fire is 540 per minute.
7) Sniper rifle (pink): no changes: fires 3 rounds of 50 damage per shot,
no recoil, high accuracy, but at a distance of more than 40 meters,
the probability of hitting all 3 bullets in 1 target decreases. Rate of fire 30 per minute.
Reduces movement speed by 20%!
8) Rocket launcher (red): is a unique weapon that has 240 (+20) total damage,
and can hit 2 targets at once, has only 10 (-10) charges, and huge recoil, you are thrown back
3 meters. Effective range 5-30 meters. Rate of fire 45 per minute. After death,
or using charges, returns to its original place. Reduces movement speed by
20%! (despite the animation, from the point of view of the game mechanics it is a firearm,
therefore it is impossible to hit an obstacle with an explosion)
4. Weapon animations and sounds have been changed.
5. Player respawn locations have been changed, now you are distributed throughout the map,
weapon and first aid kit respawn locations have also been added and changed.
6. The "fog" effect in the forest area has been reworked.
7. Tree sounds and animations have been added.

Update: 17 Nov, 2024 @ 5:30pm

play time changed from 300 to 180 sec

Update: 17 Nov, 2024 @ 12:22pm

The number of points for planting a bomb has been changed from 75 to 50

A bug has been fixed, due to which, with a low ping, the recoil of the machine guns pushed them back and did not have time to move forward, the object flew back from the specified place.

A second bug related to the drop of knives and the rocket launcher has been fixed.

The volume of the machine guns has been reduced, the sound is a little more balanced.

The description of the mod on the workshop page has been changed :)

Update: 17 Nov, 2024 @ 10:06am

Changed game time from 3 rounds of 150 seconds to 1 round of 300 seconds.

Improved balance in the bomb planting area 1, added some space on the map.

Added some sound effects from hits.

Update: 16 Nov, 2024 @ 7:03pm

fixed a bug where when one ran out of ammo in the flare gun, knives were given to everyone and dropped underfoot, creating trash on the map.
At the moment, when you run out of ammo in the flare gun, you are left without a weapon at all, but I think you will quickly find a replacement :)
Round time has been reduced from 180 to 150.
Please write your wishes on the topic of rounds, their time, and availability, perhaps 1 long round is better than 3

Update: 16 Nov, 2024 @ 4:14pm

The goal of the game is to reach the place where the explosives are,
and then plant them in the place under the number under which you took them.

The game is a deathmatch action game from the 3rd person with mechanics similar to unreal turnament, or quake

Here are the detailed rules and description:

Bomb number 1 is planted on bomb plant 1, bomb number 2 is planted on bomb plant 2.
You can take two bombs with you at once and plant them in a row.
Bombs have a respawn of 40 to 60 seconds, they are picked up by simply stepping on them.
You can take only 1 piece of each type per 1 player, even if there are already 3-4 pieces waiting for you.
To plant a bomb, you need to stand in the place corresponding to the bomb number for 5 seconds,
after which the bomb will be thrown to the ground and will detonate after 1 second.
At this point, someone else can pick it up and place it again,
standing for another 5 seconds.
The bomb cannot be thrown away by yourself, and it does not drop upon death.
Each of whose hands the bomb dropped gets 75 points and 100 damage.
If you still have the bomb at the end of the round - at the beginning of the next one, it will be dropped
This will bring you instantly 75 points and 100 damage, right at the start of the round.

The scoring system is simple:
A planted bomb gives 75 points
A killed enemy gives 10 points
Your death -1 point

Weapon and health characteristics:

Each player has 125 health and standard movement/jump speeds

1. First aid kit (light pink): adds 50 health, and has a respawn time of 15 seconds.
2. Knife: increases speed by 10%, deals 15 damage. Issued to each player at the moment of respawn.
3. Pistol (yellow): is a shotgun, fires 10 rounds of 7 damage per shot,
has a large spread and recoil, is effective at distances of up to 12 meters. Rate of fire
60 per minute.
4. Uzi (blue): is an automatic pistol, fires 1 round of 5 damage per shot,
has no spread at all, but has a maximum range of 30 meters. Rate of fire
400 per minute.
5. M4A1 (purple): is an automatic, fires 1 round of 7 damage per shot,
no recoil, weak spread, high accuracy, unlimited range. Rate of fire
600 per minute.
6. Golden AK47 (orange): is a machine gun, fires 1 round of 10 damage per shot, has a small recoil, average accuracy, effective at a distance of up to 40 meters,
unlimited range. Rate of fire 540 per minute.
7. Sniper rifle (pink): fires 3 rounds of 50 damage per shot, has no recoil, high accuracy, but at a distance of more than 40 meters the probability of hitting all 3 bullets in 1 target decreases. Rate of fire 30 per minute. Reduces movement speed by 20%!
8. Flare gun (red): is a unique weapon that has 220 total damage,
and can hit 2 targets at once, has only 20 charges, and huge recoil, you are thrown back 3 meters. Effective range 5-30 meters. Rate of fire 45 per minute. After death,
or using charges, returns to its original place. Reduces movement speed by
20%!
(despite the animation, from the point of view of the game mechanics it is a small arms weapon, so
it is impossible to hit an obstacle with an explosion)

Weapon selection hierarchy (a large number means increased priority and throws out a weaker,
or the same weapon in the hierarchy):

1. Knife.
2. Pistol.
3. Uzi.
4. AK47, M4A1, Sniper rifle.
5. Rocket launcher.

Note:
When you respawn, you are given a knife, but any weapon replaces a weaker one when you step on it.
You always have only 1 weapon, if you throw it away by pressing the E button, the knife will not return to you,
you will be unarmed until you pick up a replacement, the exception is the rocket launcher, after the end of the cartridges, you are given a knife.
---------------------------------------

There are destructible or changeable objects on the map, as well as many bypass routes through stairs
or courtyards, try all the options to become a professional :)
This is the first version of this game, if people like it, I will improve it, update it, and possibly
make new locations with this mechanics and rules of the game.