Horizon's Gate

Horizon's Gate

More Passive abilities for all vanilla classes
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Update: 2 Dec, 2024 @ 4:05pm

- Equalizer (Balancer) reworked
-- Removed automatic enemy stats reduction and moved to Stonefoot
-- New automatic effect: will raise the duration of positive status effects on you party and negative status effects on you foes by 1 turn, at the start of your turn
-- Gives Force +2 max range and targets
-- Warmth and Ice Caparace now dispell when used on foes, causing HP or MP damage respectivly based on how many status effects they had
-- Preserve now can be used on foes to remove positive status effects and prevent future applications and incoming healing for some time on the unit

Update: 30 Nov, 2024 @ 3:57pm

- Arcane Wrath (Sorcerer):
-- This passive wasnt working, so that got fixed
-- New effect that adds with the old ones: The 4 first Sorecerer skills, while under the effect of a Shard of the corresponding element, will be casted twice, the second time costing 0 MP

Update: 28 Nov, 2024 @ 4:28pm

- Vortex (Sailor): Now also can apply its status with weapon attacks
- Touch of Midas (Spell Archon): Now also can apply its status with weapon attacks
- Loaded Dice (Swashbuckler): Killing an enemy on your turn now disables the negative dmg element from this passive for a short time
- Researcher (Scholar):
-- Flame now also burns its main target
-- Bolt electric hazards now scale with your magic and electrical skills
-- Frost now also leaves frozen puddles on empty terrain
- Endless Misery (Ravager):
-- New effect: KOing an enemy on your turn now will unbury bones randomly on the zone
-- Reworked effect on Smite: Now causes "Decay" on targets immune to forced movement
- Judgment Cuts (Blade): Hidden cuts now makes the target to take +1 slashing weapons damage per stack
- Tiger Drop (Brawler): Tooltip clarified, now it tells that it also works with any fist weapon, not just unarmed
- Discharge (Enchanter): Bonus dmg per buff duplied, now being 2 per positive status
- Imitator (Shiftcloak): Raised the duration of cloned buffs
- Duel (Scourge): Gold per turn as duel payment on victory doubled, now being $100
- Warrior of Life (Sage): Removed malfunctional "Negate" on revive, now hammer attacks can revive with more than 1 HP (scales with you Life and Magic skills)

Update: 17 Nov, 2024 @ 11:48pm

- Rearrangment (Tactician Passive): Now the extra turn is granted at the end of you actual one instead of at the start. This allows you to heal above half HP so the passive can trigger again instead of wasting it.

Update: 12 Nov, 2024 @ 1:13pm

- Cooperative Efforts: Now also checks if the target exists to activate
- Imitator: Now can also copy the targets Morale
- Angry Again: Fixed the stacking buff to unintentionally activate against Fire elements
- Discharge: Clarified on its description that the damage it adds isnt reduced by Physical or Magical defenses
- Killer Instinct rework: Fixed its name cause it was meant to be "Killing Instinct" :p and went under a light rework (plus a new icon!). An enemy that ends its turn with Poison or Blind debuffs will be attacked for 25% weapon damage by anyone with the passive (becoming a lethal hit if HP is 10 or less). Fun fact: If you do it well, it does work with Cooperative Efforts.

Update: 11 Nov, 2024 @ 6:34pm

- Cooperative Efforts:
-- Fixed it targetting enemies killed with you attack
-- Fixed the caster being able to join on its own attack

Update: 10 Nov, 2024 @ 6:00pm

- Cemetery: Now works at the end of the turn instead at the start of it, and shows the max range of the trap colocation.
- Heatwave: Fixed it showing a "miss" on everyone if a burn missed on you. Also its global burn application no longer contains inside any fire elements.
- Reworked "Grappling Proyectiles" slightly and renamed into "Hook Proyectiles": Now its an ability that requires holding button 1 or 2 while being used, and enables to choose between pulling or pushing you target with a ranged attack.
- Black Mirror: DMG taken penality lowered to 15% (was 25%)
- Seismic Shakes: Now clarifies it makes you immune to resonance damage (it always did this, just it wasnt on the tooltip)

Update: 10 Nov, 2024 @ 2:34pm

- Cooperative efforts wont unload allies weapons anymore when used

Update: 10 Nov, 2024 @ 2:02pm

Initial upload