Horizon's Gate

Horizon's Gate

More Passive abilities for all vanilla classes
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Update: 27 Jul @ 3:02pm

- Infinite Factory passive tooltip got the item icons re-escalated to be bigger, for better visual clarity about which items it does affect

Update: 27 Jul @ 2:08pm

- Fixed a small extra space on every passive tooltip
- Removed fire weakness from "Heatwave" passive
- Light touches to the behavior of "Gate: Omni-Reach" passive:
-- Now the extended damage comes from the weapon, not from its user. This means the AoE also no longer starts at tile 2, but at the adjacent tiles of the target.
-- Fixed the FX on caster not working and instead firing with Blade skill "Flashcut"
-- For technical reasons, the passive now only works inside combat

Update: 7 Jul @ 4:18pm

- Fixed the trigger of Curse of the Passives firing at odd times

Update: 5 Jul @ 12:38pm

- New mechanic: Curse of the Passives
-- A penalty if you use 2 or more passives of this mod
-- With 2: All healing to HP and MP will be reduced by half
-- With 3: Prevents being revived

- Protector: As long at least 1 ally is being Protected, the Protector will gain +3 Physical and Magical Attack and Defenses.
- Tiger Drop: Reworked: Now requires holding "ability 1" key for it to activate. Cannot miss anymore and grants +1 Fist and Dagger skill (stacks) for 60 if it was activated successfully.
- Imitator: Now copies the buffs of ANY enemy.
- Demolitionist: New effect: Now also makes enemies adjacent to flares to become Stunned and reduces they move points by 1 for a short time when the main effect is activated.
- Advanced Tricks:
-- Awards better stats to the Zoar, including Fist and Wind skill among others, based on the ones of the caster
-- Chomp treeshold to become usable increased to 75% or less of total HP (was 50%)
-- Increased the damage of Wind Tunnel by 1
-- Counter now heals a tiny amount of HP and MP if it does activate
- Elemental Drill: Reworked:
-- Grants Acc based on x5 the elemental skill associated with the actual Daily Skill
-- Grants extra dmg to weapon attacks if you hold the ability key associatted to the actual Daily Skill (from 1 to 6)

Update: 28 Jun @ 6:42am

- Fixed Golden Touch not working as intended, only giving 1 gold on enemy death

Update: 15 Jun @ 7:38pm

Equalizer: Fixed its casting debuff not working.
Researcher:
- Frost: Reduced Frozen applied by this skill to 5 base (was 15 base, lmao). Also nerfed its scalling with stats.
- Reworked Gust effect: Now is +2 max range.
Black Mirror: Applies an extra random debuff per 25% HP you have missing. Raised the min duration of random debuffs to 10 (was 1).
Neverending Storm: Now also activates on combat start.
Active Defenses: New effect: Ending the turn witouth moving gives "Aegis", and witouth acting "Negate" for a short time.
Judgment Cuts: Perfect Strike with this passive on will apply max level of "Hidden Cuts" on target.
Arcane Wrath: Dual-casted skills now also require the original skill MP cost to be cast.

Update: 9 May @ 6:21pm

- Tried to fix some typos on the ability descriptions
- Fixed actorValues colours due to the newest base game update
- Passives
-- Reworked "Equalizer": Equalizes (lol) the stats of adjacent foes to match caster ones for a short time. When you finish to cast an skill, extends the duration of buffs on allies and debuffs on foes within 6. Foes also become purged of positive status effects and become unable to be healed or buffed for a short time.
-- Heatwave: Using this passive now adds a +33% Fire dmg taken penality
-- Virtuous Melody: Having at least 1 stack of Virtuous now also grants +1 move point
-- Seismic Shakes: "Resonance" on foes no longer hurts your allies and now it will only target other foes

Update: 31 Jan @ 7:26pm

- Fixed Minstrel passive actorValue not working on death as it was intended to do

Update: 14 Dec, 2024 @ 4:18am

- Cooperative Efforts (Ranger): Fixed it being unable to activate on an unit that acts really close to each other time-wise
- Killing Instinct (Rogue): Fixed it firing on incapped targets

Update: 10 Dec, 2024 @ 4:43pm

- Seismic Shakes (Breaker):
-- Fixed an infinite loop that could happen with the status effect
-- Animation replaced with terrain breaking fx, which is far faster than the previous tile raising fx