Darkest Dungeon®

Darkest Dungeon®

Immersive Warrens Backgrounds
Showing 1-9 of 9 entries
Update: 27 Mar @ 2:00am

Removed all curio skeletons and atlas files so Steam Deck/Linux users no longer have to deal with missing curio errors. This has no effect on curios visual edits. If you have a mod that makes changes to curios, then place them above all my background mods.

Update: 4 Mar @ 1:54am

Version 3.0:
• Boss backgrounds are now tied to their respective quests. This means that the last room (where the boss is), is now guaranteed to have a boss background instead of a random room background.

These changes makes it so there is no longer a need for patches for mods that edit bosses. I will be removing the patches so Steam automatically uninstalls them for you, but if it doesn't, then feel free to unsubscribe too.

If you still encounter a scenario where you need a patch, feel free to request it in the comments.

Update: 12 Feb @ 3:29pm

Version 2.1:
• Made major noticeable changes to The Flesh boss background.
• Added 1 new room background called Contaminated Meat.
• Made some minor changes to the hanging meat of the Swine Prince boss background.

Update: 10 Feb @ 3:06pm

Version 2.0:
• Recreated The Flesh's boss background. I still feel it's missing something, but I'll improve it later.
• Added a smokey effect to all braziers in the hallways and room backgrounds.

Changes to Swine Prince's boss background:
• Added some gradient to the FX behind the throne.
• Redid the shading on the hanging meat.
• Slightly increased the brightness of the room. It previously felt a bit too dark.

Update: 6 Feb @ 11:12pm

Version 1.4:
• Replaced the hanging body in the Warrens' loading screen to that commonly found in the Warrens' hallways.

Made the following changes to the Swine Prince boss background:
• Reduced saturation, but also made the hanging meat darker.
• Improved bloom of all light sources and made their lighting of surrounding objects a bit more realistic.
• Added shading to several objects.
• Made several object's brightness better match the brightness of their surrounding.
• Added some orange-smoke effects to the background and to the braziers.
• Added several shadows.
• Minor changes to blood on objects.

Made the following changes to the following room backgrounds:
• Warrens Entrance: Reduced the saturation of the flesh on the ground, to more closely match that of vanilla and added blood splatters & symbols.
• Bristle and Bone's Skells Background: Changed the color of the glyphs to orange & improved their lighting. Made several bones blend better with the background. Added shading and shadows.
• Brickton: Added blood to the walls. Reduced saturation of the flesh on the ground. Minor changes to lighting.
• Duct: Added some of The Flesh's tentacles coming out of the duct. Reduced saturation of flesh on ground. Minor changes to lighting.
• Eclipsezr's Hallway Background: Made some further minor changes to lighting. Cleaned out some artifacts on the background, more noticeable ones were near the brazier.
• Pathways: Made the hallway at the center darker, and added shading to bars.
• Shrine: Improved lighting and reduced saturation of several objects.
• Sluice: Added a little friend inside a duct. Minor changes to lighting and reduced saturation of flesh.
• Swine Invasion: Made changes to lighting of several objects. Made the pickaxes and cart show signs of actual usage. Added shadows and shading. Added some bloom to the windows in the distance. Some changes to lighting.
• Effigy, Meatlockers, and Grate: Reduced saturation of flesh on ground. Minor changes to lighting.
• Other minor fixes.

The Flesh's new background is next.

Update: 3 Feb @ 2:41pm

Version 1.3:
Improved all hallway, door, and endhall backgrounds in the following ways:
• Added shading to many objects.
• Improved lighting of objects to better match their surroundings.
• Made several objects blend better with their surroundings.
• Some minor changes to some blood splatters.
• Added layers of darkness to background objects to add depth.
• Added shadows to several objects.
• Made changes to backgrounds with jail bars to make them seem less cluttered and easier to see what's behind them.
• Optimized all backgrounds that do not contain candles or braziers (reduced size by 20 MB).
• Added a banner to the endhall background.

Changes to curios only found in the Warrens:
Animalistic Shrine: Decreased the saturation of the heart and increased the bloom on the candle fire.
Dinner Cart: Reduced the brightness. Also, changed the color of the bodies after interaction to give the impression of only cold and bloodless bodies being leftover.
Knife Rack: Changed the color of the wood from a bright red and yellow to brown. Also added blood.
Pile of Bones: Added some writing to the untouched state of the bones. They disappear after interacting.
Sacrificial Stone: Made the blood slightly darker in the untouched state. The blood becomes muddied after interaction.
Skull Altar: Slightly reduced brightness of pillar. After interaction, the heads go from a warm to a cold state.
• Very minor changes to the other Warrens' curios.

I'll be working on improving the room backgrounds next. I also want to test some animated mid corridor backgrounds to see if they look good or not.

Update: 10 Dec, 2024 @ 2:38am

Version 1.2:
• Improved most of the hallway corridor backgrounds. Made several objects blend better with their surroundings, made several objects darker, reduced some clutter in some backgrounds.
• Improved the swine_invasion room background. Added more objects to better depict the mining.
• Improved the bnb_skells room background. Made objects blend better with their surrounding.

Update: 16 Nov, 2024 @ 12:29am

Version 1.1:
• Swine Prince Boss background has been added. The compatibility patches will be updated shortly.
• 4 new end of hallway door backgrounds.
• 5 new hallway backgrounds.
• Improved 8 of the current hallway backgrounds. Mostly improved visibility and lighting of things hard to see.

Update: 12 Nov, 2024 @ 5:17pm