Rivals of Aether

Rivals of Aether

Blair
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Update: 13 Jun @ 8:47am

v1.22

Fixed a few bugs that involved her uspecial, and added some punishment for missing a hit with her fspecial so it isnt as free. This is part of a larger update I'm trying to work out, but this was sitting on my computer for a bit, so I decided to just post it. Hopefully the larger update comes out, but ya never know

Update: 26 Mar @ 11:56am

v1.21

A friend of mine surprised me a pretty good update he put together, so I figured I'd publish it, shoutouts to Juang for cooking this one up!

**Fair**
- Increased hitbox size
- Increased hitbox duration to match the animation of the leg
**Uair**
- Added hitbox on her body on window 2 that scoops up into the multi-hit
- Increased knockback of last multi-hit
**Properties**
- Increased airdodge speed
- Decreased ground friction (Slightly slippery)
- Made Dashturn slower to allow for pivot Bair
- Decreased gravity and fall speed (made floatier)

Update: 25 Feb @ 10:48pm

v1.20

Update: 1 Feb @ 10:31pm

v1.19

Update: 7 Jan @ 11:40pm

v1.18

Update: 6 Jan @ 5:39pm

v1.17

Update: 6 Jan @ 3:51pm

v1.16

Change Log

It's been a bit, but here's a couple of nerfs/balance changes for Blair, as I feel she can be pretty button mashy with little cool down on her moves. Hopefully this will make her feel both more fun to play and fight against and not so button mash heavy.

- Ftilt has been slowed down by a fair bit to make it less spammable
- Increased whifflag by 1 frame
- the angle and power you are launched with is adjusted to spent the opponent less directly forwards
- Ftilt no longer moves you

- Jab moves you less whenever you preform it

- Dtilt has increased whifflag by 2 frames

- Nair's damage has been decreased to 8% and has more landing lag

- Uair's damage has been decreased to 9% and has more landing lag

- Fair's damage has been decreased to 6%
- Fair's hitpause has been slightly decreased

- Bair's bair spike has it's damage decreased to 7% and the move overall more landing lag

- Dair has more landing lag by 1 frame

- Utilt's hitsun has been decreased
- Knockback has been increased and adjusted
- Move is made slower to make less spammable

New Additions

Besides that, she also has been given a bit of compatibility with various stages and characters just for the heck of it, though it isn't much here's what she is compatible with now

- Boxing Ring
- Chao Buddy (Bar-Kun)
- Cranky Kong
- Greenwood Town
- Henry Stickman
- MT. Dedede Stadium
- Solid Snake
- Steve (Muno)
- The Dream Collection Kirby
- The Knight (Regia)
- Unregistered Hypercam

Update: 22 Nov, 2024 @ 11:30am

v1.15

Change Log

This is a very small patch, so not much has changed since I didn't want to mess with too much of her kit

- FTilt's damage has been reduced from 8% to 7%

- Fair's damage has been reduced from 8% to 7%

- Bair's spike sweetspot damage has been increased from 7% to 8%

- Decreased Nair overall damage from 11% to 9%

- Increased Uair's overall damage from 9% to 11%

Update: 19 Nov, 2024 @ 5:15pm

v1.14

Update: 17 Nov, 2024 @ 10:45pm