Left 4 Dead 2

Left 4 Dead 2

The Tomb of Terror (Official) Beta
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Update: 16 Nov, 2024 @ 9:52am

Major Update Map 3 & 4

Map 3:
.door opens quicker instead of 0.5 now set to 2, this means when the panic finishes you can go to the safe room.

Map 4 (Major Update)
.following the navigational mesh issue with zombies not spawning in finale i had to redo some of the area.
1. The ramp leading to the finale moved.
2. The area accessible where you can drop down into the small room is not accessible (but it is from going into the finale area, this is a spawn area for the zombies and using z_debug 1 i can see that they spawn in this area.
3. The area before the ramp totally re-vamped this will help with navigational meshes but stays with the style of the egyptian theme.
Any issues with Map 4 let me know.

Update: 15 Nov, 2024 @ 4:12pm

Map 3 Update:

Following the feedback this is a Major Update.

Total rehaul of Parkour area, this is all removed and redesigned "hope you all like indiana jones"!, yes the model was done by me! enjoy

Update: 15 Nov, 2024 @ 9:14am

QOL Update Map 4
Following the issues with Nav Mesh i finally worked out the issue:
.theres now a ramp to the access of the finale so that players cannot go back to the safe room.
.additional area has been included so that infected spawn can use alternative routes, i have marked these areas as Finale (Obscured) which means that zombies can still spawn even if the survivor sees them (if there is no area marked obscurred these can cause no mob spawn error).
.StingtableDirectory has been updated along with the relevant nav mesh.
.Several hours of testing viewing the spawn areas no issues at all.
.Common infected now spawn as intended and alot closer.

Update: 14 Nov, 2024 @ 8:37am

QOL changes
Added an additional crypt near the finale, the shot gun and auto sniper has been moved to this area, this will help with Navigational Meshes and Common infected spawns, AI director needs areas not seen by survivors to spawn this should help the AI director to spawn closer to the finale. Additional rooms will be added to help support this.

Update: 14 Nov, 2024 @ 3:09am

Nav Mesh Issue (Finale)
Bots were not going into rescue vehicle, updated nav mesh and this now works as intended.

Update: 14 Nov, 2024 @ 2:28am

Updated Map image 4 (pixelated)

Update: 14 Nov, 2024 @ 2:07am