Rain World

Rain World

Smort Pups
Showing 1-8 of 8 entries
Update: 18 May @ 9:49am

A few extra pathfinding tweaks (should now incorporate jump paths into pathfinding) and hopefully fixed out of index error, also try to cut down on lag by heavily cutting down on jump simulation iterations

Update: 11 May @ 11:10am

- Implemented a new jump finder when the pathfinder's destination can not be reached normally (having Dev Tools active shows jump finder attempts)
- Implemented walljumps and longjumps alongside jump finder
- Slugpups target the closest and most favourite food when searching for food
- Slugpups can roll if falling fast enough (also allows for rolling/sliding when controlled in Safari Mode)
- Slugpups can jump up more types of DoubleReachUp connections (into corridor, pole on to pole)

Update: 3 Mar @ 5:13am

Fixed all slugpups sharing the same global variables causing them to jump at the same time lol

Update: 19 Dec, 2024 @ 9:04pm

Changed underwater code to use self.cat.airInLungs instead of (self.creature.realizedCreature as AirBreatherCreature).lungs and added pdb for more accurate error logging

Update: 18 Dec, 2024 @ 12:52am

Made ledge climbing MUCH more consistent, basically works every time now

Update: 17 Dec, 2024 @ 6:11am

Actually fixed NullReferenceException and improved ledge climbing

Update: 14 Dec, 2024 @ 5:19am

Maybe fixed some bugs by removing unnecessary code

Update: 17 Nov, 2024 @ 3:05am